A few weeks ago, I introduced AudioNimbus [1], a Rust wrapper for Valve’s Steam Audio, bringing immersive spatial audio to Rust projects.
To demonstrate its potential, I've created an interactive demo [2] where you can walk around different levels and experience it in action, including:
- HRTF rendering for precise directional sound
- Physical occlusion (dynamic muffling of sound through walls)
- Reflections & reverb
Video walkthrough: https://www.youtube.com/watch?v=zlhW1maG0Is
AudioNimbus is MIT/Apache-2.0 licensed. Reach out if you build something with it!
[1] https://github.com/MaxenceMaire/audionimbus [2] https://github.com/MaxenceMaire/audionimbus-demo