I've been working on it for the last months and has some demos that can be compiled with a single `zig build`.
Currently it implements (not exhaustive): a graphics api fully written in zig, filesystem, networking, input support, a fully comptime IPC command generation and 20+ tools for 3DS-related file formats.
It's still in somewhat "early stages" as it's missing a libc but that's planned in my infinite TODO list.
The code is hosted on codeberg