Hey folks,
I built Hisorty, a small daily game where you sort historical events in chronological order (strongly inspired by Wordle mechanics).
Each day you get 6 events and 3 attempts to place them correctly.
I found it surprisingly tricky to design those puzzles so the difficulty is just about right.
Would love feedback on: - difficulty balance - UI/UX - whether the concept feels engaging long-term
Happy to answer any questions about how I built it.