I've been building this solo for a while now. I usually prefer writing code, but Unity's shader graph pulled me in, I ended up building all the visuals with custom shaders, which gave the game its look.
The concept is a reverse city-builder: instead of expanding and consuming, you restore a wasteland back into a thriving ecosystem using robots.
Would love any feedback, both on the technical side and the game itself. Free demo just went live on Steam yesterday.