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271.
▲
Beyond Kickstarter: Game devs who crowdfunded on their own
gamasutra.com
discuss
13 years ago
danso
13 points
272.
▲
A fatal problem with the "games as art" conversation
gamasutra.com
7 comments
17 years ago
makimaki
12 points
273.
▲
The SCUMM Diary: Stories behind one of the greatest game engines ever made
gamasutra.com
2 comments
13 years ago
gebe
12 points
274.
▲
Carmack on static analysis
gamasutra.com
1 comment
11 years ago
steveklabnik
12 points
275.
▲
More dirty coding tricks from game developers
gamasutra.com
discuss
11 years ago
Impossible
12 points
276.
▲
Parallel Implementations (2011)
gamasutra.com
discuss
11 years ago
swah
12 points
277.
▲
The Zynga Analytics Platform
gamasutra.com
discuss
6 years ago
bweber
12 points
278.
▲
Humble Bundle has been acquired by media giant IGN
gamasutra.com
discuss
9 years ago
hanapbuhay
12 points
279.
▲
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
gamasutra.com
4 comments
17 years ago
makimaki
11 points
280.
▲
Google Talking To Game Devs About Creating Facebook Competitor
gamasutra.com
4 comments
16 years ago
drawkbox
11 points
281.
▲
The Skyrim mod that's also a job application
gamasutra.com
1 comment
11 years ago
Red_Tarsius
11 points
282.
▲
Video: The Making of Larian Studios' Divinity: Original Sin 2
gamasutra.com
1 comment
7 years ago
NicoJuicy
11 points
283.
▲
31 years later, groundbreaking MMORPG Habitat is coming back online
gamasutra.com
1 comment
9 years ago
notphilcollins
11 points
284.
▲
With GameMaker under new ownership, some devs have long-term concern
gamasutra.com
discuss
11 years ago
Red_Tarsius
11 points
285.
▲
The relationship that launched the Tetris phenomenon
gamasutra.com
discuss
11 years ago
danso
11 points
286.
▲
Subverting Player Expectation Part II
gamasutra.com
discuss
5 years ago
austinbirch
11 points
287.
▲
It's tradition in the Game industry to write a "Postmortem" after launch, telling your launch story.
gamasutra.com
10 comments
18 years ago
e1ven
10 points
288.
▲
Atari re-entering hardware business with mysterious 'Ataribox'
gamasutra.com
8 comments
9 years ago
alxmdev
10 points
289.
▲
The Intricate Platforming of Tomb Raider (2013)
gamasutra.com
5 comments
11 years ago
jsnell
10 points
290.
▲
An Introduction to Cellular Automation in Games
gamasutra.com
4 comments
15 years ago
SkyMarshal
10 points
291.
▲
The Cabal: Valve’s Design Process For Creating Half-Life [1999]
gamasutra.com
3 comments
16 years ago
CrazedGeek
10 points
292.
▲
Zynga 1; Vostu 0
gamasutra.com
1 comment
14 years ago
fomojola
10 points
293.
▲
Haro on Making Habbo Hotel a Success
gamasutra.com
discuss
19 years ago
danw
10 points
294.
▲
I wasted $4k+ and half a year of my life to develop a game that earned $30
gamasutra.com
discuss
5 years ago
datagreed
10 points
295.
▲
How to get every game on STEAM for free
gamasutra.com
4 comments
12 years ago
highCs
9 points
296.
▲
Dirty Coding Tricks
gamasutra.com
4 comments
17 years ago
vijayr
9 points
297.
▲
Can Film-Inspired Project Financing Work for Games?
gamasutra.com
1 comment
14 years ago
spacestronaut
9 points
298.
▲
Principles Of An Indie Game Bottom Feeder
gamasutra.com
1 comment
14 years ago
ISeemToBeAVerb
9 points
299.
▲
3D engine entirely made of MS Excel formulae
gamasutra.com
1 comment
8 years ago
TonnyGaric
9 points
300.
▲
The History of Rogue: Have at You, You Deadly Zs (2009)
gamasutra.com
1 comment
8 years ago
beefhash
9 points
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