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301.
▲
Let’s produce HTML5 games with a serious approach
gamasutra.com
discuss
13 years ago
nikelson
9 points
302.
▲
Practical Fluid Dynamics
gamasutra.com
discuss
18 years ago
iamelgringo
9 points
303.
▲
What to think about when choosing a VCS for game development
gamasutra.com
discuss
9 years ago
safun
9 points
304.
▲
Refenes's & Saltsman's Baffling $350 App Store Success
gamasutra.com
discuss
16 years ago
wmeredith
9 points
305.
▲
How to Finish Your First Game When You Can’t Seem to Finish Your First Game
gamasutra.com
3 comments
11 years ago
mickanio
8 points
306.
▲
Developers share their most memorable dirty coding tricks
gamasutra.com
2 comments
9 years ago
itscompiling
8 points
307.
▲
Tim Schafer: Stop laying off your employees once a game is done
gamasutra.com
1 comment
14 years ago
Impossible
8 points
308.
▲
Interview: The Making Of Dwarf Fortress
gamasutra.com
1 comment
14 years ago
b-man
8 points
309.
▲
Installation Required – Build an arcade cabinet for your game
gamasutra.com
discuss
11 years ago
danso
8 points
310.
▲
Video: Jon Blow on building a new programming language for games [video]
gamasutra.com
discuss
12 years ago
Impossible
8 points
311.
▲
With the luster of social games gone, what now?
gamasutra.com
discuss
13 years ago
ido
8 points
312.
▲
Indie Game Development: I only had to sell 700 copies to stay in business
gamasutra.com
discuss
9 years ago
BacioiuC
8 points
313.
▲
A Brief History of RTS AI Research
gamasutra.com
discuss
10 years ago
bweber
8 points
314.
▲
Could we have "Fair Trade" games?
gamasutra.com
8 comments
17 years ago
paulgerhardt
7 points
315.
▲
A Kickstarter gone wrong
gamasutra.com
7 comments
14 years ago
ldargin
7 points
316.
▲
Ouya is up for quick sale
gamasutra.com
4 comments
11 years ago
Impossible
7 points
317.
▲
What Do Investors Look for in a Game Developer?
gamasutra.com
3 comments
14 years ago
rocky1138
7 points
318.
▲
Gaming the System: How to Really Get Ahead in the Game Industry
gamasutra.com
2 comments
17 years ago
req2
7 points
319.
▲
John Carmack on Functional Programming
gamasutra.com
2 comments
10 years ago
ktRolster
7 points
320.
▲
Graphics Performance Makes UX (Good or Bad)
gamasutra.com
1 comment
11 years ago
kallesverige
7 points
321.
▲
Creating All Humans: A Data-Driven AI Framework for Open Game Worlds
gamasutra.com
1 comment
17 years ago
makimaki
7 points
322.
▲
Flash is Dead, Long Live OpenFL
gamasutra.com
discuss
12 years ago
larsiusprime
7 points
323.
▲
Staying Focused and Motivated as an Indie Developer Working Alone
gamasutra.com
discuss
12 years ago
Red_Tarsius
7 points
324.
▲
Unity's mobile licenses are now free
gamasutra.com
discuss
13 years ago
loso
7 points
325.
▲
2D gameart for programmers (and others)
gamasutra.com
discuss
15 years ago
SpriteAttack
7 points
326.
▲
Steve Jobs, Atari Employee Number 40
gamasutra.com
discuss
15 years ago
rblion
7 points
327.
▲
More like Microsoft than Apple: Carmack wants Oculus to keep old VR games alive
gamasutra.com
discuss
7 years ago
bangonkeyboard
7 points
328.
▲
2D Platformer Pathfinding (2015)
gamasutra.com
discuss
10 years ago
jlturner
7 points
329.
▲
With no acceptable offers on the table, Atari is going to auction
gamasutra.com
3 comments
13 years ago
ttuominen
6 points
330.
▲
Tiny MMOs, Massive Opportunities?
gamasutra.com
2 comments
14 years ago
gregpurtell
6 points
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