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361.
▲
Carl Sagan wrote a design doc for a video game based on his work
gamasutra.com
1 comment
11 years ago
coloneltcb
5 points
362.
▲
Idle games. The rise of games you (mostly) don't play
gamasutra.com
discuss
11 years ago
keyle
5 points
363.
▲
The Secret History of Donkey Kong
gamasutra.com
discuss
11 years ago
ANTSANTS
5 points
364.
▲
In the hardware messaging war, Ouya's playing the wrong notes
gamasutra.com
discuss
13 years ago
Impossible
5 points
365.
▲
BazaarBot: An Open-Source Economics Engine
gamasutra.com
discuss
13 years ago
dirkk0
5 points
366.
▲
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code
gamasutra.com
discuss
17 years ago
spydez
5 points
367.
▲
Not Flash The (Still) Angsty Zeitgeist Of HTML5 Technology Burnout
gamasutra.com
discuss
14 years ago
timknauf
5 points
368.
▲
Doom 3 source code was checked by static analysis tool
gamasutra.com
discuss
15 years ago
evgryz
5 points
369.
▲
The HTML5 Pain Machine
gamasutra.com
discuss
15 years ago
teej
5 points
370.
▲
Is Xbox Live Arcade past its prime? (data-rich post by World of Goo dev)
gamasutra.com
discuss
15 years ago
jim-greer
5 points
371.
▲
Our indie game KUNAI got review bombed to a 1.7
gamasutra.com
discuss
6 years ago
mrtnkl
5 points
372.
▲
"it's actually about designing something that's a negative experience"
gamasutra.com
discuss
16 years ago
ca98am79
5 points
373.
▲
Rollback Networking in INVERSUS
gamasutra.com
discuss
10 years ago
mobiletelephone
5 points
374.
▲
Achievement Design 101
gamasutra.com
discuss
16 years ago
Sukotto
5 points
375.
▲
The Long Shadow of Super Mario Bros
gamasutra.com
discuss
11 years ago
vinhnx
5 points
376.
▲
Most Programmers Can't Read Code
gamasutra.com
4 comments
10 years ago
ohjeez
4 points
377.
▲
Priceline sues gaming companies for tournament play
gamasutra.com
2 comments
15 years ago
GrooveStomp
4 points
378.
▲
Man in the Moonbase: The Death and Life of the Best Game You Never Played
gamasutra.com
1 comment
11 years ago
danso
4 points
379.
▲
From The Past To The Future: Tim Sweeney Talks
gamasutra.com
1 comment
17 years ago
edw519
4 points
380.
▲
Bastion's argument for doing away with cross-platform development
gamasutra.com
1 comment
13 years ago
speeder
4 points
381.
▲
The Erosion of Creative Freedom? The Battle over Publicity Rights
gamasutra.com
1 comment
14 years ago
johnr8201
4 points
382.
▲
Gamasutra is becoming Game Developer
gamasutra.com
1 comment
5 years ago
bpierre
4 points
383.
▲
Achievement Design 101
gamasutra.com
1 comment
15 years ago
bkudria
4 points
384.
▲
US labor organization urges game developers to unionize in open letter
gamasutra.com
1 comment
7 years ago
symisc_devel
4 points
385.
▲
[Post Mortem – 1 year later]: I managed to ship 6000 copies to stay in business
gamasutra.com
1 comment
8 years ago
BacioiuC
4 points
386.
▲
Video: Designing a puzzle game around visualizing math functions
gamasutra.com
1 comment
10 years ago
Impossible
4 points
387.
▲
SCUMM co-creator digs up game design treasure trove
gamasutra.com
1 comment
10 years ago
msie
4 points
388.
▲
Desura's parent company has filed for bankruptcy
gamasutra.com
discuss
11 years ago
pera
4 points
389.
▲
Rock Paper Scissors - A Method for Competitive Game Play Design
gamasutra.com
discuss
17 years ago
lucumo
4 points
390.
▲
Finally, some details about what Magic Leap actually is
gamasutra.com
discuss
11 years ago
Impossible
4 points
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