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421.
▲
Official Minecraft iOS, Android Release Coming Later This Year
gamasutra.com
discuss
15 years ago
DanielRibeiro
4 points
422.
▲
Incremental linking and the search for the Holy Grail
gamasutra.com
discuss
6 years ago
da_big_ghey
4 points
423.
▲
The AI of GoldenEye 007
gamasutra.com
discuss
6 years ago
josephwegner
4 points
424.
▲
Minecraft And The Question Of Luck
gamasutra.com
discuss
15 years ago
locopati
4 points
425.
▲
PUBG logs 1M peak concurrent players for 365 days in a row, a Steam first
gamasutra.com
discuss
8 years ago
NicoJuicy
4 points
426.
▲
Valve bans over 90,000 Steam accounts in one week
gamasutra.com
discuss
8 years ago
ValentineC
4 points
427.
▲
Age of Empires: 1500 Archers on a 28.8
gamasutra.com
discuss
8 years ago
tosh
4 points
428.
▲
7 works of interactive fiction that every developer should study
gamasutra.com
discuss
8 years ago
smacktoward
4 points
429.
▲
One dev's quest to support every controller you can plug into a USB port
gamasutra.com
discuss
8 years ago
tangue
4 points
430.
▲
Making a Game Boy Game in 2017: A “Sheep It Up” Post-Mortem - Part II
gamasutra.com
discuss
8 years ago
NicoJuicy
4 points
431.
▲
Memory Matters: A Special RAM Edition of Dirty Coding Tricks
gamasutra.com
discuss
9 years ago
Impossible
4 points
432.
▲
No industry for old men (or women)
gamasutra.com
discuss
9 years ago
dannyow
4 points
433.
▲
John Romero talks about TEd, the tile editor that shipped over 30 games
gamasutra.com
discuss
9 years ago
douche
4 points
434.
▲
The making of mobile game 'Photo Finish Horse Racing', part 1
gamasutra.com
discuss
10 years ago
phodo
4 points
435.
▲
Atari 7800 engineer reflects on losing the American console market to Nintendo
gamasutra.com
discuss
10 years ago
coloneltcb
4 points
436.
▲
How to Leverage Custom Shaders in Computer Game Development
gamasutra.com
discuss
10 years ago
phodo
4 points
437.
▲
Open sourcing 80 Days' narrative scripting language: ink
gamasutra.com
discuss
10 years ago
smacktoward
4 points
438.
▲
After 25 years, Visual Basic gets its due with DICE award win
gamasutra.com
discuss
10 years ago
Impossible
4 points
439.
▲
Procedural Dungeon Generation Algorithm
gamasutra.com
discuss
11 years ago
ingve
4 points
440.
▲
Five hard lessons of RPG design
gamasutra.com
3 comments
5 years ago
Archelaos
3 points
441.
▲
The Cabal: Valve’s Design Process For Creating Half-Life (1999)
gamasutra.com
1 comment
11 years ago
notduncansmith
3 points
442.
▲
When “Doing Everything Right” Goes Wrong
gamasutra.com
1 comment
12 years ago
danso
3 points
443.
▲
Free to play iOS game generates revenue by mining Bitcoin while users play
gamasutra.com
1 comment
12 years ago
Bleau
3 points
444.
▲
The UK's porn filter is blocking the latest League of Legends update
gamasutra.com
1 comment
12 years ago
deletes
3 points
445.
▲
Games Are Not Startups
gamasutra.com
1 comment
13 years ago
danso
3 points
446.
▲
Please make this: Pandora for Games
gamasutra.com
1 comment
13 years ago
bobbylox
3 points
447.
▲
Designing Better Levels Through Human Survival Instincts
gamasutra.com
1 comment
15 years ago
dfox
3 points
448.
▲
EA completes $1.2B acquisition of Dirt developer Codemasters
gamasutra.com
1 comment
5 years ago
pjmlp
3 points
449.
▲
Devs deserve the benefits of a union, says US presidential hopeful Bernie
gamasutra.com
1 comment
7 years ago
ducaale
3 points
450.
▲
Tips on Writing Code for Data-Oriented Design
gamasutra.com
1 comment
7 years ago
e12e
3 points
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