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451.
▲
John Carmack on Functional Programming in C++
gamasutra.com
1 comment
9 years ago
xwvvvvwx
3 points
452.
▲
Punch Club's Guide to Pixel Art
gamasutra.com
1 comment
10 years ago
douche
3 points
453.
▲
MMOWAM: Massively Multiplayer Online Whack-A-Mole
gamasutra.com
1 comment
10 years ago
joshmarinacci
3 points
454.
▲
Limbo dev open-sources its Unity 5 anti-aliasing tech
gamasutra.com
1 comment
10 years ago
louhike
3 points
455.
▲
Dirty Coding Tricks
gamasutra.com
discuss
11 years ago
Artemis2
3 points
456.
▲
Report: Apple buys augmented reality SDK startup Metaio
gamasutra.com
discuss
11 years ago
drawkbox
3 points
457.
▲
Greenlight: The Times They Are A-Changin'
gamasutra.com
discuss
11 years ago
esolyt
3 points
458.
▲
The Invisible Hand of Super Metroid
gamasutra.com
discuss
11 years ago
jsnell
3 points
459.
▲
Amazon Sold 17 Wiis Per Second In 2007
gamasutra.com
discuss
18 years ago
nreece
3 points
460.
▲
Postmortem: Blizzard's Diablo II (2000)
gamasutra.com
discuss
11 years ago
teh_cmc
3 points
461.
▲
The History of Civilization (2007)
gamasutra.com
discuss
11 years ago
Red_Tarsius
3 points
462.
▲
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
gamasutra.com
discuss
11 years ago
shintzy
3 points
463.
▲
Gaia Online's Three Lessons For Free-To-Play Success
gamasutra.com
discuss
17 years ago
e1ven
3 points
464.
▲
Building the AI for Hearthstone
gamasutra.com
discuss
12 years ago
foogered
3 points
465.
▲
Building the AI for Hearthstone [video]
gamasutra.com
discuss
12 years ago
phenylene
3 points
466.
▲
What exactly goes into porting a video game? BlitWorks explains
gamasutra.com
discuss
12 years ago
CrazedGeek
3 points
467.
▲
The hilarious success story of Goat Simulator
gamasutra.com
discuss
12 years ago
esej
3 points
468.
▲
Gamasutra salary survey 2014 results [pdf]
gamasutra.com
discuss
12 years ago
workingandtired
3 points
469.
▲
Developer of cancelled Yogscast game reveals where the money went
gamasutra.com
discuss
12 years ago
Impossible
3 points
470.
▲
Breaking the NES for Shovel Knight
gamasutra.com
discuss
12 years ago
geetee
3 points
471.
▲
The History of Atari: 1971-1977
gamasutra.com
discuss
17 years ago
enki
3 points
472.
▲
5 Anti-Aging Tips for Mobile Games
gamasutra.com
discuss
12 years ago
HaikuMaster
3 points
473.
▲
Devs lampoon 'ridiculous' trademarks by starting a Candy Jam
gamasutra.com
discuss
12 years ago
Red_Tarsius
3 points
474.
▲
Making a living with indie games in 2014 (and beyond)
gamasutra.com
discuss
12 years ago
Red_Tarsius
3 points
475.
▲
The Science Behind Kinects or Kinect 1.0 versus 2.0
gamasutra.com
discuss
13 years ago
ivoflipse
3 points
476.
▲
With the luster of social games gone, what now?
gamasutra.com
discuss
13 years ago
danso
3 points
477.
▲
Overview of motion planning
gamasutra.com
discuss
13 years ago
jbmartin
3 points
478.
▲
From The Past To The Future: Tim Sweeney Talks (EPIC: Unreal, Gears of War)
gamasutra.com
discuss
17 years ago
10ren
3 points
479.
▲
Human error and games; Reducing, and taking advantage of, slips and lapses
gamasutra.com
discuss
13 years ago
danso
3 points
480.
▲
Chasing the Whale: Examining the ethics of free-to-play games
gamasutra.com
discuss
13 years ago
acheron
3 points
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