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541.
▲
How an EyeToy and vacuum cleaner almost broke LittleBigPlanet
gamasutra.com
discuss
8 years ago
glaberficken
3 points
542.
▲
The State of Social in Social Games
gamasutra.com
discuss
16 years ago
dirtyaura
3 points
543.
▲
Inside the Awesomenauts matchmaking algorithm
gamasutra.com
discuss
8 years ago
NicoJuicy
3 points
544.
▲
Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
gamasutra.com
discuss
8 years ago
ingve
3 points
545.
▲
Valve: We shouldn't be choosing what you're allowed to create or play
gamasutra.com
discuss
8 years ago
mbel
3 points
546.
▲
Indiegogo working with debt collectors to refund Sinclair ZX Vega+ backers
gamasutra.com
discuss
8 years ago
smacktoward
3 points
547.
▲
Group Pathfinding and Movement in RTS Style Games
gamasutra.com
discuss
8 years ago
tosh
3 points
548.
▲
Ragnarok Online shutting down European servers after 14 years
gamasutra.com
discuss
8 years ago
auganov
3 points
549.
▲
Amazon's Lumberyard-powered brawler Breakaway is no more
gamasutra.com
discuss
8 years ago
NicoJuicy
3 points
550.
▲
A JS Toolkit For Plugin-Free Browser Game Dev?
gamasutra.com
discuss
16 years ago
karipelaaja
3 points
551.
▲
3D engine entirely made of MS Excel formulae
gamasutra.com
discuss
8 years ago
doppp
3 points
552.
▲
Sandbox Storytelling - How to mix open-worlds and storytelling
gamasutra.com
discuss
16 years ago
dirtyaura
3 points
553.
▲
Super Mario Kart at 25: Dissecting a revolutionary game design
gamasutra.com
discuss
8 years ago
tnolet
3 points
554.
▲
Blizzard Wins $88M Judgment Against WoW Private Server Owner
gamasutra.com
discuss
16 years ago
totalmrak
3 points
555.
▲
Color in games: An in-depth look at one of game design's most useful tools
gamasutra.com
discuss
8 years ago
tnolet
3 points
556.
▲
QuakeCon: id Software Releases Source Code For Two Wolfenstein Titles
gamasutra.com
discuss
16 years ago
totalmrak
3 points
557.
▲
Full Throttle Remastered: Curating a Classic
gamasutra.com
discuss
9 years ago
doppp
3 points
558.
▲
Ubisoft releases open-source code for World in Conflict servers
gamasutra.com
discuss
9 years ago
jdright
3 points
559.
▲
The Physics of Trains in Assassin's Creed Syndicate
gamasutra.com
discuss
9 years ago
FroshKiller
3 points
560.
▲
Infinite Space: An Argument For Single Sharding in MMOs
gamasutra.com
discuss
16 years ago
terra_t
3 points
561.
▲
Game developers share their dirty coding tricks
gamasutra.com
discuss
9 years ago
FroshKiller
3 points
562.
▲
Analyst: 1M VR headsets shipped last quarter, an industry first
gamasutra.com
discuss
9 years ago
Impossible
3 points
563.
▲
Lobbygroup created for enabling lootcrate gambling by the game industry
gamasutra.com
discuss
9 years ago
NicoJuicy
3 points
564.
▲
Gamasutra – In-Depth: Static Code Analysis
gamasutra.com
discuss
9 years ago
mpweiher
3 points
565.
▲
How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS
gamasutra.com
discuss
9 years ago
ingve
3 points
566.
▲
The 7 Greatest Graphics Innovations Brought About by the SNES
gamasutra.com
discuss
9 years ago
varunramesh
3 points
567.
▲
What I learned playing “SteamProphet”
gamasutra.com
discuss
9 years ago
Impossible
3 points
568.
▲
Scaling Dedicated Game Servers with Kubernetes: Containerising and Deploying
gamasutra.com
discuss
9 years ago
dankohn1
3 points
569.
▲
After tragedy strikes, a dev's friends strive to complete his game
gamasutra.com
discuss
9 years ago
Impossible
3 points
570.
▲
Post-Mortem: Gorescript Classic, a JS/WebGL 3D Webgame
gamasutra.com
discuss
9 years ago
gorescript
3 points
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