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31.
▲
Negative Developers and Team Stability
altdevblogaday.com
2 comments
14 years ago
vectorbunny
10 points
32.
▲
Programmer Moneyball
altdevblogaday.com
discuss
14 years ago
drtse4
10 points
33.
▲
Reflection in C++, Part 2: The Simple Implementation of Splinter Cell
altdevblogaday.com
discuss
14 years ago
forrestthewoods
10 points
34.
▲
Writing Your Own WebSocket Server
altdevblogaday.com
1 comment
14 years ago
marcieoum
9 points
35.
▲
Comparing Floating Point Numbers
altdevblogaday.com
2 comments
14 years ago
forrestthewoods
8 points
36.
▲
Designing a game to behave in ways for which it was not designed
altdevblogaday.com
discuss
13 years ago
thegarside
8 points
37.
▲
Using Chrome://tracing to view your inline profiling data
altdevblogaday.com
discuss
14 years ago
jeffreyfox
8 points
38.
▲
Oxel: A Tool for Occluder Generation
altdevblogaday.com
discuss
14 years ago
marcieoum
7 points
39.
▲
C for C++ Programmers
altdevblogaday.com
discuss
15 years ago
maximilianburke
7 points
40.
▲
Synchronous RTS Engines and a Tale of Desyncs
altdevblogaday.com
1 comment
13 years ago
Rexxar
6 points
41.
▲
Keep your mallocs close, and your related mallocs closer
altdevblogaday.com
1 comment
15 years ago
octopus
6 points
42.
▲
#AltDevBlogADay » Building an HTML5 Game? Don’t Shrug Off Atlases.
altdevblogaday.com
discuss
14 years ago
srsamarthyam
6 points
43.
▲
Cleaning bad code
altdevblogaday.com
discuss
14 years ago
avsaro
6 points
44.
▲
All the nuances of static_cast (and others)
altdevblogaday.com
discuss
14 years ago
marcieoum
6 points
45.
▲
Students : Game AI vs Traditional AI
altdevblogaday.com
discuss
15 years ago
For_Iconoclasm
6 points
46.
▲
The Difficulties of an Infinite Video Game World
altdevblogaday.com
2 comments
14 years ago
iwwr
5 points
47.
▲
Using Chrome://tracing to view your inline profiling data
altdevblogaday.com
1 comment
14 years ago
stephanimal
5 points
48.
▲
Tips for building social casino games
altdevblogaday.com
1 comment
14 years ago
davidtyleryork
5 points
49.
▲
C/C++ Low Level Curriculum Part 10: User Defined Types
altdevblogaday.com
discuss
13 years ago
gregpurtell
5 points
50.
▲
C/C++ Low Level Curriculum Part 8: looking at optimised assembly
altdevblogaday.com
discuss
14 years ago
marcieoum
5 points
51.
▲
Constraint Based Design
altdevblogaday.com
discuss
14 years ago
seminatore
5 points
52.
▲
Stupid Float Tricks
altdevblogaday.com
discuss
14 years ago
kurtable
5 points
53.
▲
Creating powerful languages with Xtext
altdevblogaday.com
1 comment
13 years ago
sirchristian
4 points
54.
▲
A Formal Language for Data Definitions
altdevblogaday.com
1 comment
14 years ago
vectorbunny
4 points
55.
▲
Why On Earth Would We Write Our Own Game Engine?
altdevblogaday.com
1 comment
15 years ago
gootik
4 points
56.
▲
The Circular Estimation Conjecture
altdevblogaday.com
discuss
13 years ago
Sindisil
4 points
57.
▲
30 Weeks of Game Development
altdevblogaday.com
discuss
13 years ago
glazskunrukitis
4 points
58.
▲
Synchronous RTS Engines and a Tale of Desyncs
altdevblogaday.com
discuss
14 years ago
coderdude
4 points
59.
▲
A new way of organizing header files
altdevblogaday.com
discuss
14 years ago
stevewillensky
4 points
60.
▲
Four Tips for Porting Your Game to the Web with Native Client
altdevblogaday.com
discuss
14 years ago
cobrausn
4 points
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