HK
Heykuki News
Top
New
Best
Ask
Show
Jobs
Toggle theme
Top
New
Best
Ask
Show
Jobs
Request
31.
▲
Improved Storage Space Efficiency of GPU Texture Sampler Bezier Curve Evaluation
blog.demofox.org
discuss
9 years ago
tambourine_man
20 points
32.
▲
Bezier Triangles (2019)
blog.demofox.org
2 comments
3 years ago
birktj
7 points
33.
▲
A Super Tiny Random Number Generator
blog.demofox.org
6 comments
3 years ago
rinesh
5 points
34.
▲
Generating Blue Noise Sample Points with Mitchell’s Best Candidate Algorithm
blog.demofox.org
discuss
9 years ago
Atrix256
5 points
35.
▲
The Secret to Writing Fast Code / How Fast Code Gets Slow
blog.demofox.org
discuss
10 years ago
ingve
5 points
36.
▲
Minimizing Code Complexity by Programming Declaratively
blog.demofox.org
1 comment
10 years ago
douche
4 points
37.
▲
Dice, (De)Convolution and Generating Functions
blog.demofox.org
discuss
a year ago
zdw
4 points
38.
▲
Interpolating Data over Arbitrary Shapes with Laplace’s Equation
blog.demofox.org
discuss
3 years ago
winkywooster
4 points
39.
▲
When Random Numbers Are Too Random: Low Discrepancy Sequences
blog.demofox.org
discuss
5 years ago
arduinomancer
4 points
40.
▲
Irrational Numbers
blog.demofox.org
discuss
6 years ago
todsacerdoti
4 points
41.
▲
An Idea: Raytracing Lookup Tables
blog.demofox.org
discuss
8 years ago
ingve
4 points
42.
▲
How to Train Neural Networks with Backpropagation
blog.demofox.org
discuss
9 years ago
Atrix256
4 points
43.
▲
Raytracing Reflection, Refraction, Fresnel, Total Internal Reflection, Beers Law
blog.demofox.org
discuss
9 years ago
Atrix256
4 points
44.
▲
Is Code Faster Than Data? Switch Statements vs. Arrays
blog.demofox.org
discuss
10 years ago
ingve
4 points
45.
▲
Generating Blue Noise Sample Points with Mitchell's Best Candidate Algorithm
blog.demofox.org
1 comment
9 months ago
ofou
3 points
46.
▲
When Random Numbers Are Too Random: Low Discrepancy Sequences
blog.demofox.org
1 comment
9 years ago
Atrix256
3 points
47.
▲
Neural Network Recipe: Recognize Handwritten Digits with 95% Accuracy-C++/nolibs
blog.demofox.org
1 comment
9 years ago
Atrix256
3 points
48.
▲
Random Sampling Experiments: Avoid the Sides
blog.demofox.org
discuss
3 years ago
ingve
3 points
49.
▲
Rapidly Solving Sudoku, N-Queens, Pentomino Placement with Algorithm X
blog.demofox.org
discuss
4 years ago
redbell
3 points
50.
▲
The Discrete Cosine Transform, and Derivatives
blog.demofox.org
discuss
4 years ago
ingve
3 points
51.
▲
Interleaved Gradient Noise: A Different Kind of Low Discrepancy Sequence
blog.demofox.org
discuss
4 years ago
ingve
3 points
52.
▲
Not All Blue Noise Is Created Equal, Part 2
blog.demofox.org
discuss
4 years ago
ingve
3 points
53.
▲
Inverting a Button Press (Featuring Current Dividers)
blog.demofox.org
discuss
5 years ago
ingve
3 points
54.
▲
Monte Carlo Integration in 1D
blog.demofox.org
discuss
8 years ago
panic
3 points
55.
▲
A Very Quick DirectX Raytracing API Primer
blog.demofox.org
discuss
8 years ago
ingve
3 points
56.
▲
Demystifying Floating Point Precision
blog.demofox.org
discuss
9 years ago
Atrix256
3 points
57.
▲
Transmuting White Noise to Blue, Red, Green, Purple
blog.demofox.org
discuss
9 years ago
Atrix256
3 points
58.
▲
A Geometric Interpretation of Neural Networks
blog.demofox.org
discuss
9 years ago
Atrix256
3 points
59.
▲
Incremental Least Squares Curve Fitting
blog.demofox.org
discuss
9 years ago
Atrix256
3 points
60.
▲
Minimizing Code Complexity by Programming Declaratively
blog.demofox.org
discuss
10 years ago
ingve
3 points
More