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31.
▲
Braid Particle System Revision (part 1)
number-none.com
discuss
10 years ago
mattgruskin
2 points
32.
▲
Why the Inertia Tensor Is the Inertia Tensor
number-none.com
discuss
10 years ago
JabavuAdams
2 points
33.
▲
John Carmack's thought on code inlining
number-none.com
discuss
11 years ago
fieryeagle
2 points
34.
▲
John Carmack on Inlined Code (2014)
number-none.com
1 comment
4 years ago
Tomte
1 points
35.
▲
Fast-Forwarding LCGs (2016)
number-none.com
discuss
a year ago
lunarcave
1 points
36.
▲
John Carmack on Inlined Code (2007)
number-none.com
discuss
3 years ago
ahaferburg
1 points
37.
▲
Jonathan Blow: there's not enough innovation in games (2006)
number-none.com
discuss
14 years ago
potomak
1 points
38.
▲
John Carmack on Inlined Code
number-none.com
discuss
4 years ago
bauxitic_filly
1 points
39.
▲
John Carmack on Inlined Code
number-none.com
discuss
6 years ago
smusamashah
1 points
40.
▲
John Carmack on Inlined Code (2014)
number-none.com
discuss
6 years ago
elcomet
1 points
41.
▲
An Introduction to the Rush Language (1994) [pdf]
number-none.com
discuss
6 years ago
dmux
1 points
42.
▲
Mathematical Growing Pains
number-none.com
discuss
8 years ago
noch
1 points
43.
▲
Braid Code Cleanup (part 2)
number-none.com
discuss
10 years ago
rufus42
1 points
44.
▲
Fast-Forwarding LCGs
number-none.com
discuss
10 years ago
doppp
1 points