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631.
▲
Going Free In The App Store - Game Dev Success Stories
gamasutra.com
1 comment
16 years ago
codedivine
2 points
632.
▲
Common problems when translating games into Japanese
gamasutra.com
1 comment
8 years ago
NicoJuicy
2 points
633.
▲
The great video game exodus
gamasutra.com
1 comment
8 years ago
Impossible
2 points
634.
▲
Unity releases engine and editor source code through GitHub
gamasutra.com
1 comment
8 years ago
eklavyaa
2 points
635.
▲
Procedurally generating a narrative in Forest of Sleep
gamasutra.com
1 comment
9 years ago
phodo
2 points
636.
▲
GenJam 2016 – procedurally generating sprites
gamasutra.com
1 comment
10 years ago
FroshKiller
2 points
637.
▲
A brief history of the fireball spell
gamasutra.com
1 comment
10 years ago
ohjeez
2 points
638.
▲
Hands-On: Looking at AR Game Dev Through Microsoft's HoloLens
gamasutra.com
1 comment
10 years ago
Impossible
2 points
639.
▲
Autodesk to lay off 925 in transition to cloud-based tools
gamasutra.com
1 comment
10 years ago
greggman
2 points
640.
▲
How I Used Eve Online to Predict the Great Recession
gamasutra.com
1 comment
11 years ago
eru
2 points
641.
▲
You can now muck with the source code for EA's Amiga hit DeluxePaint
gamasutra.com
discuss
11 years ago
Impossible
2 points
642.
▲
Is it worth it? Whiplash and the fetishization of crunch
gamasutra.com
discuss
11 years ago
AdeptusAquinas
2 points
643.
▲
Differentiating Worthiness and Sexiness for Product's Sake
gamasutra.com
discuss
17 years ago
nameless_noob
2 points
644.
▲
Dave Baggett: My Hardest Bug Ever
gamasutra.com
discuss
11 years ago
ScottWRobinson
2 points
645.
▲
Designing an immersive user interface for Hearthstone [video]
gamasutra.com
discuss
11 years ago
bbrunner
2 points
646.
▲
MAME is going open source to be a 'learning tool for developers'
gamasutra.com
discuss
11 years ago
Red_Tarsius
2 points
647.
▲
The Guerilla Guide to Game Code
gamasutra.com
discuss
17 years ago
wallflower
2 points
648.
▲
The Burger Speaks: An Interview With An Archmage
gamasutra.com
discuss
11 years ago
bluedino
2 points
649.
▲
The Invisible Hand of Super Metroid
gamasutra.com
discuss
11 years ago
jsnell
2 points
650.
▲
X-Wing and Mechwarrior makers unite to launch a new studio
gamasutra.com
discuss
11 years ago
edroche
2 points
651.
▲
5 misconceptions about UX design in video games
gamasutra.com
discuss
11 years ago
peri
2 points
652.
▲
Virtual Reality to hit $150B, disrupting mobile by 2020
gamasutra.com
discuss
11 years ago
Red_Tarsius
2 points
653.
▲
What Really Happened to Arcades
gamasutra.com
discuss
11 years ago
danso
2 points
654.
▲
Platform agnostic HTML5 game development and performance
gamasutra.com
discuss
11 years ago
taylorbuley
2 points
655.
▲
Sunless Sea Sales and Funding Deep Dive, Early Access and Final Release
gamasutra.com
discuss
11 years ago
Impossible
2 points
656.
▲
Saving video game history begins right now
gamasutra.com
discuss
11 years ago
edward
2 points
657.
▲
Finish your game (or product)
gamasutra.com
discuss
11 years ago
keyle
2 points
658.
▲
There are too FEW games released
gamasutra.com
discuss
11 years ago
Impossible
2 points
659.
▲
GameMaker, Security, and Freedom
gamasutra.com
discuss
11 years ago
larsiusprime
2 points
660.
▲
Report: Guns no longer okay in Apple App Store screenshots
gamasutra.com
discuss
11 years ago
jarcane
2 points
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