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691.
▲
The Witness: Modeling epiphany
gamasutra.com
discuss
12 years ago
dgallagher
2 points
692.
▲
Why are Nordic game developers so good?
gamasutra.com
discuss
12 years ago
speeder
2 points
693.
▲
Amid a struggling Kickstarter, Harmonix reflects on Amplitude
gamasutra.com
discuss
12 years ago
Impossible
2 points
694.
▲
Crafting a branching narrative design tool
gamasutra.com
discuss
12 years ago
andrewmac
2 points
695.
▲
I want a little moment stand still – English speaking a enormous advantage
gamasutra.com
discuss
12 years ago
wallflower
2 points
696.
▲
An in-depth look at the Steam Greenlight process
gamasutra.com
discuss
12 years ago
andrecarlucci
2 points
697.
▲
Reasons for Modest First Projects and Incremental Learning
gamasutra.com
discuss
12 years ago
Impossible
2 points
698.
▲
Working in the Games Industry: a job to die for?
gamasutra.com
discuss
12 years ago
Red_Tarsius
2 points
699.
▲
Inside the disintegration of a game jam reality show
gamasutra.com
discuss
12 years ago
Impossible
2 points
700.
▲
Practical techniques for ray tracing in games
gamasutra.com
discuss
12 years ago
epsylon
2 points
701.
▲
Shadow of the Colossus (1/6): Introduction
gamasutra.com
discuss
12 years ago
ffourcad
2 points
702.
▲
Guacamelee Post Mortem
gamasutra.com
discuss
12 years ago
WoodenChair
2 points
703.
▲
Please fix your hiring practices
gamasutra.com
discuss
12 years ago
Impossible
2 points
704.
▲
How Goat Simulator really did become our next IP
gamasutra.com
discuss
12 years ago
chaostheory
2 points
705.
▲
What I learned while doing my "one game per week" challenge
gamasutra.com
discuss
12 years ago
lessmilk
2 points
706.
▲
Games and the Public Domain
gamasutra.com
discuss
12 years ago
Red_Tarsius
2 points
707.
▲
2014 Predictions for the Mobile Gaming Market
gamasutra.com
discuss
12 years ago
zservideo
2 points
708.
▲
How to turn Super Mario into one evil free-to-play game (2013)
gamasutra.com
discuss
12 years ago
networked
2 points
709.
▲
Candy Crush maker King is a step closer to trademarking the word 'Candy'
gamasutra.com
discuss
12 years ago
stelonix
2 points
710.
▲
XNA is dead, now what?
gamasutra.com
discuss
12 years ago
Red_Tarsius
2 points
711.
▲
Nintendo snaps up 'patent troll's' patents after court win
gamasutra.com
discuss
12 years ago
crucio
2 points
712.
▲
Video game arcades in the 1990s, according to a guy in 1984
gamasutra.com
discuss
12 years ago
Red_Tarsius
2 points
713.
▲
A painful postmortem: How Indoor Sports World drove its devs to the edge
gamasutra.com
discuss
12 years ago
danso
2 points
714.
▲
What it was like making HTML5 games in 2013
gamasutra.com
discuss
13 years ago
jamesbritt
2 points
715.
▲
Indies and Edu-Games: A Perfect Couple Too Shy to Approach One Another
gamasutra.com
discuss
13 years ago
kylemaxwell
2 points
716.
▲
Tim Schafer, Edmund McMillen, and more crash into Owlchemy’s Dyscourse
gamasutra.com
discuss
13 years ago
concernedctzn
2 points
717.
▲
OpenPandora dissolved, as company runs out of money
gamasutra.com
discuss
13 years ago
S4M
2 points
718.
▲
Minecraft: The Story of Mojang documentary now free on YouTube
gamasutra.com
discuss
13 years ago
danso
2 points
719.
▲
Stepping Stones for HTML5 to be Commercially Viable for Games
gamasutra.com
discuss
13 years ago
skadamat
2 points
720.
▲
Free to Play and the Titanic Effect
gamasutra.com
discuss
13 years ago
danso
2 points
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