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751.
▲
Characters and Worldbuilding: Analyzing the Strength of Japanese Games
gamasutra.com
discuss
13 years ago
gregpurtell
2 points
752.
▲
World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes
gamasutra.com
discuss
13 years ago
6ren
2 points
753.
▲
Pursuing a Video Game Masterpiece
gamasutra.com
discuss
13 years ago
joxie
2 points
754.
▲
Diablo III Economy Broken by an Integer Overflow Bug
gamasutra.com
discuss
13 years ago
dvt
2 points
755.
▲
Inside the PlayStation 4 With Mark Cerny
gamasutra.com
discuss
13 years ago
gregpurtell
2 points
756.
▲
How to Prototype a Game in Under 7 Days
gamasutra.com
discuss
13 years ago
cocoflunchy
2 points
757.
▲
Lessons Learned Running an HTML5 Game Competition for Students
gamasutra.com
discuss
13 years ago
austinhallock
2 points
758.
▲
How to Make it as a Professional Indie Game Developer
gamasutra.com
discuss
13 years ago
SeanDav
2 points
759.
▲
Cubes all the way down: Fez technical postmortem
gamasutra.com
discuss
13 years ago
DanielRibeiro
2 points
760.
▲
New, significant layoffs hit Electronic Arts
gamasutra.com
discuss
13 years ago
SkittlesNTwix
2 points
761.
▲
Behind the Scenes of the Paragon Studios Shutdown
gamasutra.com
discuss
13 years ago
paulschlacter
2 points
762.
▲
System And Level Design For Breakout-style Games
gamasutra.com
discuss
13 years ago
jashmenn
2 points
763.
▲
Dear Rolling Stone: That's not what Luigi looks like
gamasutra.com
discuss
13 years ago
Impossible
2 points
764.
▲
How I Used EVE Online to Predict the Great Recession
gamasutra.com
discuss
13 years ago
Yhippa
2 points
765.
▲
Why are We Still Talking about LucasArts' Old Adventure Games?
gamasutra.com
discuss
13 years ago
thegarside
2 points
766.
▲
Classic Game Postmortem: Maniac Mansion (by Ron Gilbert)
gamasutra.com
discuss
13 years ago
jaimebuelta
2 points
767.
▲
SimCity vs SimCity 2000: My home town's traffic problems modelled
gamasutra.com
discuss
13 years ago
speeder
2 points
768.
▲
Metacritic's Weighting System Revealed
gamasutra.com
discuss
13 years ago
hornokplease
2 points
769.
▲
How Mojang is creating a sustainable future for Minecraft
gamasutra.com
discuss
13 years ago
citricsquid
2 points
770.
▲
Developing Meaningful Player Character Arcs in Branching Narrative
gamasutra.com
discuss
13 years ago
gregpurtell
2 points
771.
▲
This railroad sim may point to the future of game crowdfunding
gamasutra.com
discuss
13 years ago
Impossible
2 points
772.
▲
Level Design in a Day: Your Questions, Answered
gamasutra.com
discuss
13 years ago
gregpurtell
2 points
773.
▲
XNA Community Games Sales Figures Revealed
gamasutra.com
discuss
17 years ago
msie
2 points
774.
▲
The Android console race begins today with Green Throttle's launch
gamasutra.com
discuss
13 years ago
ttuominen
2 points
775.
▲
How To Fail At Freemium
gamasutra.com
discuss
13 years ago
sedev
2 points
776.
▲
Cash For Flash
gamasutra.com
discuss
17 years ago
dc2k08
2 points
777.
▲
Game Design Tools for Collaboration
gamasutra.com
discuss
13 years ago
seminatore
2 points
778.
▲
Clone Wars: The Five Most Important Cases Every Game Developer Should Know
gamasutra.com
discuss
13 years ago
gregpurtell
2 points
779.
▲
How mobile game Puzzle & Dragons is making $2 million a day
gamasutra.com
discuss
13 years ago
RaveofRavendale
2 points
780.
▲
Making the Move to HTML5, Part 2
gamasutra.com
discuss
13 years ago
maudlinmau5
2 points
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