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841.
▲
The Future of Games with David Braben
gamasutra.com
discuss
14 years ago
Impossible
2 points
842.
▲
Changing the Stereotype
gamasutra.com
discuss
14 years ago
unfasten
2 points
843.
▲
Dirty Coding Tricks Used in Production Video Games
web.archive.org
discuss
3 years ago
theblazehen
2 points
844.
▲
The Language of Interactivity
gamasutra.com
discuss
14 years ago
marcieoum
2 points
845.
▲
Postmortem: Mode 7 Games' Frozen Synapse
gamasutra.com
discuss
14 years ago
kurtable
2 points
846.
▲
Temple Run's switch to free more than quadrupled its revenue
gamasutra.com
discuss
14 years ago
Lewton
2 points
847.
▲
Gamasutra takes anti-SOPA stance
gamasutra.com
discuss
14 years ago
FredBrach
2 points
848.
▲
Selling foilage to game devs [post-mortem]
gamasutra.com
discuss
14 years ago
6ren
2 points
849.
▲
Infinity Blade 2: death march Development... won't do it again.
gamasutra.com
discuss
15 years ago
andy9d
2 points
850.
▲
Patent issues forces new coding for open source Doom 3
gamasutra.com
discuss
15 years ago
Impossible
2 points
851.
▲
The Origins (and Fate) of the $60 Retail Copy
gamasutra.com
discuss
15 years ago
atmanrising
2 points
852.
▲
Creating a top grossing mobile game without mass downloads
gamasutra.com
discuss
15 years ago
DanielRibeiro
2 points
853.
▲
Source Indexing - Viably Debugging Old Code
gamasutra.com
discuss
15 years ago
gharbad
2 points
854.
▲
Kinect-Powered Interface Makes Any Surface A Touch Screen
gamasutra.com
discuss
15 years ago
kunle
2 points
855.
▲
Zynga Details Platform Plans
gamasutra.com
discuss
15 years ago
taylorbuley
2 points
856.
▲
A Game Studio Cultural Dictionary
gamasutra.com
discuss
15 years ago
Impossible
2 points
857.
▲
World of Goo Creator believes Microsoft XBLA is past its prime
gamasutra.com
discuss
15 years ago
Impossible
2 points
858.
▲
Postmortem: Freeverse's Marathon 2: Durandal for XBLA (2007)
gamasutra.com
discuss
4 years ago
classichasclass
2 points
859.
▲
A Technical Introduction to Programmatic User Acquisition
gamasutra.com
discuss
4 years ago
bweber
2 points
860.
▲
The Changing Indie Game Landscape: Steam Beats Xbox?
gamasutra.com
discuss
15 years ago
joshuacc
2 points
861.
▲
Development Postmortem: Arrowhead Game Studios' Magicka
gamasutra.com
discuss
15 years ago
joshuacc
2 points
862.
▲
Dirty Coding Tricks (page 4)
gamasutra.com
discuss
15 years ago
pestaa
2 points
863.
▲
Lights out for Light Apps
gamasutra.com
discuss
15 years ago
buff-a
2 points
864.
▲
John Carmack's QuakeCon 2011 Keynote: addressing the static code analyzers
gamasutra.com
discuss
15 years ago
AndreyKarpov
2 points
865.
▲
Advertisers and brands don't get games. This is your chance to fix that.
gamasutra.com
discuss
15 years ago
turoczy
2 points
866.
▲
GameMaker Studio 2 switching to a subscription model that includes exp. free ver
gamasutra.com
discuss
5 years ago
lukaszkups
2 points
867.
▲
The Simulation Dream by Tynan Sylvester
gamasutra.com
discuss
5 years ago
areoform
2 points
868.
▲
Tencent Looking to Acquire Crytek
gamasutra.com
discuss
5 years ago
astlouis44
2 points
869.
▲
Zynga offered $1B for Popcap
gamasutra.com
discuss
15 years ago
Impossible
2 points
870.
▲
The Evolution Of Sega: A Conversation With Sega America's CEO
gamasutra.com
discuss
18 years ago
makimaki
2 points
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