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61.
▲
Beware corrupted and swallowed crashes when developing on 64-bit Windows
altdevblogaday.com
discuss
14 years ago
r00tbeer
4 points
62.
▲
On Simplexity
altdevblogaday.com
discuss
14 years ago
marcieoum
4 points
63.
▲
Software Rasterizer Part 2
altdevblogaday.com
discuss
14 years ago
marcieoum
4 points
64.
▲
Inverse Kinematics (2 joints) for foot placement
altdevblogaday.com
discuss
14 years ago
marcieoum
4 points
65.
▲
Alternatives to malloc and new
altdevblogaday.com
discuss
15 years ago
nkurz
4 points
66.
▲
Aliasing, the silent killer
altdevblogaday.com
discuss
15 years ago
j_baker
4 points
67.
▲
(Ab)using the C Preprocessor
altdevblogaday.com
1 comment
15 years ago
octopus
3 points
68.
▲
OpenGL ES 2: How does it draw the windows?
altdevblogaday.com
discuss
13 years ago
guidefreitas
3 points
69.
▲
How a Recruiter Got My Phone Number
altdevblogaday.com
discuss
13 years ago
rhufnagel
3 points
70.
▲
C/C++ Low Level Curriculum Part 12: Multiple Inheritance
altdevblogaday.com
discuss
13 years ago
paulschlacter
3 points
71.
▲
C/C++ Low Level Curriculum Part 11: Inheritance
altdevblogaday.com
discuss
13 years ago
seminatore
3 points
72.
▲
Garbage Collection and Memory Allocation Sizes
altdevblogaday.com
discuss
13 years ago
ANTSANTS
3 points
73.
▲
4 Simple Tips for Combating Game Piracy
altdevblogaday.com
discuss
14 years ago
davidtyleryork
3 points
74.
▲
Why Do You Create?
altdevblogaday.com
discuss
14 years ago
vectorbunny
3 points
75.
▲
C/C++ Low Level Curriculum Part 9: Loops
altdevblogaday.com
discuss
14 years ago
johnr8201
3 points
76.
▲
The less the code, the better
altdevblogaday.com
discuss
14 years ago
followmylee
3 points
77.
▲
Promoting your indie game company with a podcast
altdevblogaday.com
discuss
14 years ago
dmoney67
3 points
78.
▲
Embrace Freemium
altdevblogaday.com
discuss
14 years ago
marcieoum
3 points
79.
▲
Generating Uniformly Distributed Points on Sphere
altdevblogaday.com
discuss
14 years ago
marcieoum
3 points
80.
▲
Getting started with Google App Engine (for .NET developers)
altdevblogaday.com
discuss
14 years ago
kurtable
3 points
81.
▲
Float Precision–From Zero to 100+ Digits
altdevblogaday.com
discuss
14 years ago
dmoney67
3 points
82.
▲
C / C++ Low Level Curriculum Part 6: Conditionals
altdevblogaday.com
discuss
14 years ago
marcieoum
3 points
83.
▲
Building a memory system – Part 1: Fundamentals
altdevblogaday.com
discuss
14 years ago
marcieoum
3 points
84.
▲
Don’t Store That in a Float
altdevblogaday.com
discuss
14 years ago
lnmx
3 points
85.
▲
Fibonacci Game Design: Tips From A Combat Designer
altdevblogaday.com
discuss
14 years ago
marcieoum
3 points
86.
▲
Controlling Your Game Engine Over WebSocket
altdevblogaday.com
discuss
14 years ago
wh-uws
3 points
87.
▲
Tricks With the Floating Point Format
altdevblogaday.com
discuss
14 years ago
cobrausn
3 points
88.
▲
Roger Dickey's Tactics for Game Monetization
altdevblogaday.com
discuss
15 years ago
Impossible
3 points
89.
▲
The making of an app trailer
altdevblogaday.com
discuss
15 years ago
forrestthewoods
3 points
90.
▲
Given n items, finding the “best” k of them
altdevblogaday.com
discuss
15 years ago
markerdmann
3 points
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