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61.
▲
Bethesda removing mandatory login from Doom re-releases after fan backlash
gamasutra.com
116 comments
7 years ago
smacktoward
165 points
62.
▲
How I Used Eve Online to Predict the Great Recession (2013)
gamasutra.com
105 comments
8 years ago
omnibrain
164 points
63.
▲
Functional programming in C++ (2012)
gamasutra.com
100 comments
5 years ago
tosh
163 points
64.
▲
The making of Dark Castle
gamasutra.com
37 comments
8 years ago
zeveb
162 points
65.
▲
Washington state sues Kickstarted game creator who failed to deliver
gamasutra.com
77 comments
12 years ago
kryptiskt
161 points
66.
▲
Id to release Doom3 source code
gamasutra.com
51 comments
15 years ago
aqrashik
161 points
67.
▲
Piracy and the Four Currencies
gamasutra.com
44 comments
14 years ago
cobrausn
161 points
68.
▲
Dispelling myths about the autistic programmer
gamasutra.com
160 comments
10 years ago
Red_Tarsius
160 points
69.
▲
Valve creates new revenue sharing tiers to give big sellers a break
gamasutra.com
184 comments
8 years ago
2calazm
156 points
70.
▲
State court orders Kickstarted game creator to pay $54k for failing to deliver
gamasutra.com
96 comments
11 years ago
Impossible
156 points
71.
▲
John Romero Shares PC “Super Mario Bros. 3” Demo Video
gamasutra.com
54 comments
11 years ago
Impossible
154 points
72.
▲
Year 1: My full time indie developer life
gamasutra.com
33 comments
8 years ago
Impossible
153 points
73.
▲
The top free-to-play monetization tricks
gamasutra.com
108 comments
12 years ago
wayprogramming
152 points
74.
▲
Valve’s Design Process For Creating Half-Life (1999)
gamasutra.com
25 comments
12 years ago
danso
152 points
75.
▲
Let Chris Crawford teach you to program Atari's 8-bit computers [video]
gamasutra.com
39 comments
10 years ago
msie
151 points
76.
▲
The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter (1999)
gamasutra.com
107 comments
12 years ago
rcsorensen
150 points
77.
▲
How a hobbyist game dev broke into the App Store's top 25
gamasutra.com
42 comments
13 years ago
Impossible
150 points
78.
▲
Rocket League left behind on macOS and Linux due to DirectX 11 shift
gamasutra.com
222 comments
6 years ago
Impossible
145 points
79.
▲
The story behind NetHack's first update since 2003
gamasutra.com
81 comments
10 years ago
FroshKiller
145 points
80.
▲
John Carmack: Functional programming in C++ (2012)
gamasutra.com
92 comments
12 years ago
cpeterso
143 points
81.
▲
Why I've Said Goodbye to Mobile in Favor of PC
gamasutra.com
84 comments
12 years ago
n3on_net
143 points
82.
▲
The SCUMM Diary: Stories behind one of the greatest game engines ever made
gamasutra.com
14 comments
13 years ago
pmarin
141 points
83.
▲
FOVO: A new 3D rendering technique based on human vision
gamasutra.com
83 comments
5 years ago
smusamashah
136 points
84.
▲
Former Fortnite UX lead digs into ethical game design
gamasutra.com
95 comments
7 years ago
smacktoward
135 points
85.
▲
How to Prototype a Game in Under 7 Days (2005)
gamasutra.com
48 comments
10 years ago
erickhill
135 points
86.
▲
Programming principles from the early days of id Software
gamasutra.com
26 comments
10 years ago
Impossible
129 points
87.
▲
Learning From The Masters: Level Design In The Legend Of Zelda
gamasutra.com
15 comments
14 years ago
rhufnagel
129 points
88.
▲
Stadia owners on Reddit blasting Google over radio silence and lack of support
gamasutra.com
89 comments
6 years ago
Impossible
128 points
89.
▲
Super Mario Bros. Commodore 64 Fan Port Hit with DMCA
gamasutra.com
88 comments
7 years ago
Impossible
126 points
90.
▲
Dwarf Fortress in 2013
gamasutra.com
83 comments
13 years ago
cpeterso
126 points
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