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61.
▲
Mike Abrash on Fast Antialiasing (1992)
archive.gamedev.net
1 comment
5 years ago
rsp1984
2 points
62.
▲
Most Requested Languages for Games
gamedev.net
1 comment
7 years ago
kris-master
2 points
63.
▲
Vehicle Control with Neural Networks
gamedev.net
1 comment
16 years ago
Uncle_Sam
2 points
64.
▲
Tweakable Constants
gamedev.net
1 comment
16 years ago
joeld42
2 points
65.
▲
XRay Unreal Engine 4.5 source code
gamedev.net
discuss
11 years ago
mariuz
2 points
66.
▲
HTML5 audio for games made easy
gamedev.net
discuss
12 years ago
moron4hire
2 points
67.
▲
Using Varadic Templates for a Signals and Slots Implementation in C++
gamedev.net
discuss
12 years ago
adamnemecek
2 points
68.
▲
How To Build a Game In A Week From Scratch With No Budget
gamedev.net
discuss
19 years ago
nickb
2 points
69.
▲
The Pygrid Engine (Pygame)
gamedev.net
discuss
12 years ago
yiedyie
2 points
70.
▲
D Exceptions and C Callbacks
gamedev.net
discuss
13 years ago
Codeson
2 points
71.
▲
[Haskell] Game Object Design
gamedev.net
discuss
13 years ago
Toshio
2 points
72.
▲
Finite State Machines and Regular Expressions
gamedev.net
discuss
13 years ago
ColinWright
2 points
73.
▲
Understanding Component-Entity-Systems
gamedev.net
discuss
13 years ago
octopus
2 points
74.
▲
Modern Garbage Collectors under the Hood
gamedev.net
discuss
13 years ago
rosser
2 points
75.
▲
Practical Cross Platform SIMD Math
gamedev.net
discuss
13 years ago
nkurz
2 points
76.
▲
Dominoze PC Post-mortem: Nine Years, One Programmer
gamedev.net
discuss
13 years ago
Tomis02
2 points
77.
▲
Sprite Packing in Python…
gamedev.net
discuss
13 years ago
spacestronaut
2 points
78.
▲
Software at Scale: Practice like you play
gamedev.net
discuss
14 years ago
chewxy
2 points
79.
▲
Nehe Productions – Everything OpenGL
nehe.gamedev.net
discuss
3 years ago
raytopia
2 points
80.
▲
How we built an iOS game in C++ and Visual Studio
gamedev.net
discuss
14 years ago
damian2000
2 points
81.
▲
Experimenting with Inverse Kinematics Implemented in U3D
gamedev.net
discuss
3 years ago
klaussilveira
2 points
82.
▲
Start To Finish: Publishing a commercial iPhone game
gamedev.net
discuss
18 years ago
cellis
2 points
83.
▲
OOP is dead, long live OOP
gamedev.net
discuss
8 years ago
pjmlp
2 points
84.
▲
OOP is dead, long live OOP
gamedev.net
discuss
8 years ago
matt_d
2 points
85.
▲
Graphics: Efficient Instancing in a Streaming Scenario
gamedev.net
discuss
8 years ago
gamedevnet
2 points
86.
▲
A Collection of Examples of 64-bit Errors in Real (C/C++) Programs
gamedev.net
discuss
16 years ago
bigfoot
2 points
87.
▲
Code Reuse in Actual Practice
gamedev.net
discuss
9 years ago
jbadams
2 points
88.
▲
Code Reuse in Actual Practice
gamedev.net
discuss
9 years ago
oblio
2 points
89.
▲
Code Reuse in Actual Practice
gamedev.net
discuss
9 years ago
sidcool
2 points
90.
▲
Understanding Component-Entity-Systems
gamedev.net
discuss
9 years ago
jgrodziski
2 points
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