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91.
▲
Understanding the Fourier transform
altdevblogaday.com
discuss
15 years ago
packetlss
3 points
92.
▲
Properties of self-avoiding walks (Part 1)
altdevblogaday.com
discuss
15 years ago
wglb
3 points
93.
▲
Machine Code is for kids
altdevblogaday.com
discuss
15 years ago
octopus
3 points
94.
▲
What is gimbal lock and why do we still have to worry about it?
altdevblogaday.com
1 comment
13 years ago
rhufnagel
2 points
95.
▲
Lessons from Europe
altdevblogaday.com
1 comment
13 years ago
unstoppableted
2 points
96.
▲
x64 ABI: Intro to the Windows x64 Calling Convention
altdevblogaday.com
1 comment
14 years ago
gaoprea
2 points
97.
▲
Synchronous RTS Engines 2: Sync Harder
altdevblogaday.com
1 comment
15 years ago
forrestthewoods
2 points
98.
▲
[Ab]using the C Preprocessor
altdevblogaday.com
discuss
12 years ago
dasmithii
2 points
99.
▲
From Rags To Owning Game Dev Studio
altdevblogaday.com
discuss
13 years ago
perlpimp
2 points
100.
▲
The main loop in Devil’s Attorney on Android (NDK)
altdevblogaday.com
discuss
13 years ago
pjmlp
2 points
101.
▲
The Elements of Comment Style
altdevblogaday.com
discuss
13 years ago
vazquez
2 points
102.
▲
Confessions of a failed indie developer
altdevblogaday.com
discuss
13 years ago
Impossible
2 points
103.
▲
True Magic of Next Gen
altdevblogaday.com
discuss
13 years ago
kurtable
2 points
104.
▲
Mobile game review sites are a waste of time
altdevblogaday.com
discuss
13 years ago
unstoppableted
2 points
105.
▲
A Fast, Type-safe & Minimal String Formatting Library, miniformat
altdevblogaday.com
discuss
13 years ago
seminatore
2 points
106.
▲
Android piracy still sucks
altdevblogaday.com
discuss
13 years ago
unstoppableted
2 points
107.
▲
Why Lua?
altdevblogaday.com
discuss
13 years ago
czzarr
2 points
108.
▲
Intermediate Floating-Point Precision
altdevblogaday.com
discuss
13 years ago
acqq
2 points
109.
▲
What Happens Next? (2013)
altdevblogaday.com
discuss
13 years ago
jeffreyfox
2 points
110.
▲
Almost everything you need to know to enter mobile game development on 2013
altdevblogaday.com
discuss
13 years ago
joxie
2 points
111.
▲
Using the Internet for free-samples gaming
altdevblogaday.com
discuss
14 years ago
rainmaker23
2 points
112.
▲
BitSquid Foundation Library - C++ memory management and collections
altdevblogaday.com
discuss
14 years ago
scrumper
2 points
113.
▲
A Simple System to Patch your Game Content
altdevblogaday.com
discuss
14 years ago
duhroach
2 points
114.
▲
(title unknown)
altdevblogaday.com
discuss
14 years ago
aynlaplant
2 points
115.
▲
Fix your Pebbles
altdevblogaday.com
discuss
14 years ago
gaoprea
2 points
116.
▲
A Data-Oriented, Data-Driven System for Vector Fields — Part 3
altdevblogaday.com
discuss
14 years ago
kurtable
2 points
117.
▲
Angle based SSAO
altdevblogaday.com
discuss
14 years ago
thegarside
2 points
118.
▲
A Data-Oriented, Data-Driven System for Vector Fields — Part 2
altdevblogaday.com
discuss
14 years ago
jeffreyfox
2 points
119.
▲
Windows x64 ABI: Stack Frames
altdevblogaday.com
discuss
14 years ago
stevewillensky
2 points
120.
▲
Bringing Regal OpenGL to Native Client
altdevblogaday.com
discuss
14 years ago
angersock
2 points
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