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91.
▲
Designing Zachtronics' TIS-100 (2015)
gamasutra.com
33 comments
9 years ago
bantunes
126 points
92.
▲
In-Depth: Static Code Analysis (2011)
gamasutra.com
13 comments
8 years ago
tzhenghao
122 points
93.
▲
Xsolla lays off 150 after an algorithm ruled staff 'unengaged and unproductive'
gamasutra.com
69 comments
5 years ago
Audiophilip
119 points
94.
▲
Dwarf Fortress in 2013
gamasutra.com
77 comments
13 years ago
akg
117 points
95.
▲
The Next Twenty Years: What Windows 8's Closed Distribution Means for Developers
gamasutra.com
100 comments
14 years ago
doty
114 points
96.
▲
Going forward, Unity devs will need Unity Pro to publish on consoles
gamasutra.com
125 comments
5 years ago
q_andrew
112 points
97.
▲
Mixed reality outfit Magic Leap nets $793.5M
gamasutra.com
110 comments
10 years ago
Impossible
112 points
98.
▲
Interior Mapping: rendering real rooms without geometry (2018)
gamasutra.com
5 comments
7 years ago
smacktoward
112 points
99.
▲
Why are We Still Talking about LucasArts' Old Adventure Games?
gamasutra.com
71 comments
13 years ago
ttuominen
110 points
100.
▲
Making Fast-Paced Multiplayer Networked Games Is Hard
gamasutra.com
53 comments
12 years ago
Impossible
109 points
101.
▲
How to Incorporate Stupidity Into Your AI Code
gamasutra.com
18 comments
17 years ago
arem
109 points
102.
▲
Annotated version of an original Deus Ex design doc surfaces
gamasutra.com
34 comments
10 years ago
Impossible
108 points
103.
▲
How Valve made Team Fortress 2 free-to-play
gamasutra.com
24 comments
14 years ago
pbj
108 points
104.
▲
"There is absolutely no design document whatsoever...[it] lives in Sid's brain."
gamasutra.com
30 comments
17 years ago
DarkShikari
107 points
105.
▲
Man In The Moonbase (Part 1): Death and Life of the Best Game You Never Played
gamasutra.com
5 comments
11 years ago
danso
107 points
106.
▲
Programmer, interrupted (2013)
gamasutra.com
44 comments
10 years ago
joshka
106 points
107.
▲
Peter Molyneux may have just monetized trolling
gamasutra.com
71 comments
13 years ago
laurent123456
104 points
108.
▲
How to Prototype a Game in Under 7 Days (by the World of Goo people)
gamasutra.com
11 comments
18 years ago
pchristensen
104 points
109.
▲
The Making of Dwarf Fortress (2012)
gamasutra.com
22 comments
13 years ago
wtetzner
103 points
110.
▲
The sunk cost fallacy: Devs describe how it almost destroyed them
gamasutra.com
20 comments
9 years ago
tnolet
101 points
111.
▲
Carmack reveals the challenges of mobile VR game development
gamasutra.com
43 comments
12 years ago
mariuz
100 points
112.
▲
Internet Entrepreneurship: How to Avoid Becoming a Stressed-Out Loner
gamasutra.com
41 comments
12 years ago
Red_Tarsius
99 points
113.
▲
Designing Zachtronics' TIS-100
gamasutra.com
22 comments
11 years ago
csbrooks
97 points
114.
▲
Crunch Makes Games Worse
gamasutra.com
78 comments
11 years ago
larsiusprime
96 points
115.
▲
Passion vs. Professionalism
gamasutra.com
29 comments
15 years ago
atomic_object
95 points
116.
▲
Handmade Hero's new lessons about old-school game programming
gamasutra.com
20 comments
11 years ago
gws
95 points
117.
▲
The Making Of Dwarf Fortress (2008)
gamasutra.com
7 comments
15 years ago
spacemanaki
95 points
118.
▲
Why I'll never work on First-Person Shooters again
gamasutra.com
84 comments
13 years ago
MilkoFTW
94 points
119.
▲
Finances of a Bare Bones Developer
gamasutra.com
71 comments
12 years ago
Impossible
94 points
120.
▲
Stanford University acquires source code for Multi-User Dungeon
gamasutra.com
25 comments
12 years ago
bovermyer
94 points
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