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91.
▲
ReSTIR GI: Path Resampling for Real-Time Path Tracing (2021)
research.nvidia.com
discuss
4 years ago
Tomte
2 points
92.
▲
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf]
research.nvidia.com
discuss
5 years ago
Tomte
2 points
93.
▲
Gaming at Warp Speed: Improving Aiming with Late Warp
research.nvidia.com
discuss
5 years ago
ArtWomb
2 points
94.
▲
Efficient Sparse Voxel Octrees
research.nvidia.com
discuss
6 years ago
Impossible
2 points
95.
▲
Hardware-Enabled Artificial Intelligence – VLSI2018_HardwareAI.pdf.PDF
research.nvidia.com
discuss
7 years ago
rbanffy
2 points
96.
▲
Unsupervised Image-To-Image Translation Networks
research.nvidia.com
discuss
9 years ago
gk1
2 points
97.
▲
Progressive Growing of GANs for Improved Quality, Stability, and Variation
research.nvidia.com
discuss
9 years ago
blaze33
2 points
98.
▲
An Evaluation of the TRIPS Computer System
research.nvidia.com
discuss
11 years ago
luu
2 points
99.
▲
Nemotron-Cascade 2: Post-Training LLMs with Cascade RL
research.nvidia.com
1 comment
a month ago
daureg
1 points
100.
▲
Small Language Models Are the Future of Agentic AI
research.nvidia.com
1 comment
8 months ago
scrollbar
1 points
101.
▲
Filtering After Shading with Stochastic Texture Filtering
research.nvidia.com
1 comment
9 months ago
blakepelton
1 points
102.
▲
Random-Access Neural Compression of Material Textures
research.nvidia.com
1 comment
3 years ago
bartwr
1 points
103.
▲
Déjà View: Looping Transformers for Multi-View 3D Reconstruction
research.nvidia.com
discuss
21 days ago
theschwa
1 points
104.
▲
Nvidia Nemotron-3 White Paper [pdf]
research.nvidia.com
discuss
6 months ago
buildbot
1 points
105.
▲
One battle after another: using RL-guided reasoning for next-token prediction
research.nvidia.com
discuss
8 months ago
macleginn
1 points
106.
▲
Helix Parallelism: Rethinking Sharding Strategies for Interactive LLM Decoding
research.nvidia.com
discuss
10 months ago
rbanffy
1 points
107.
▲
Nvidia Gr00T - An Improved Open Foundation Model for Generalist Humanoid Robots
research.nvidia.com
discuss
a year ago
bottomotto
1 points
108.
▲
Improved Stochastic Texture Filtering Through Sample Resuse
research.nvidia.com
discuss
a year ago
ibobev
1 points
109.
▲
High-Quality Image Generation with Pixel Space Laplacian Diffusion Models
research.nvidia.com
discuss
2 years ago
lnyan
1 points
110.
▲
Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer
research.nvidia.com
discuss
2 years ago
ccpp
1 points
111.
▲
Key-Locked Rank One Editing for Text-to-Image Personalization
research.nvidia.com
discuss
3 years ago
nextos
1 points
112.
▲
Random-Access Neural Compression of Material Textures
research.nvidia.com
discuss
3 years ago
ArtWomb
1 points
113.
▲
Microfacet theory for non-uniform heightfields
research.nvidia.com
discuss
3 years ago
ibobev
1 points
114.
▲
Nvidia's system that learns tennis skills from videos
research.nvidia.com
discuss
3 years ago
mdda
1 points
115.
▲
Key-Locked Rank One Editing for Text-to-Image Personalization
research.nvidia.com
discuss
3 years ago
GaggiX
1 points
116.
▲
Real-Time Path Tracing and Beyond
research.nvidia.com
discuss
4 years ago
ibobev
1 points
117.
▲
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf]
research.nvidia.com
discuss
4 years ago
Tomte
1 points
118.
▲
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs (2013)
research.nvidia.com
discuss
5 years ago
erichocean
1 points
119.
▲
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf]
research.nvidia.com
discuss
5 years ago
Tomte
1 points
120.
▲
Design of Scalable Multi-Chip-Module-Based Deep Neural Network Accelerator
research.nvidia.com
discuss
6 years ago
godelmachine
1 points
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