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121.
▲
Want to get Kickstarted? Here’s what you need to know…
altdevblogaday.com
discuss
14 years ago
avsaro
2 points
122.
▲
The Spector of Game AI
altdevblogaday.com
discuss
14 years ago
rainmaker23
2 points
123.
▲
Making money with Android apps
altdevblogaday.com
discuss
14 years ago
avsaro
2 points
124.
▲
Business Analytics with Regression
altdevblogaday.com
discuss
14 years ago
maudlinmau5
2 points
125.
▲
A simpler design for asynchronous APIs
altdevblogaday.com
discuss
14 years ago
LiveTheDream
2 points
126.
▲
Shader Generator
altdevblogaday.com
discuss
14 years ago
seminatore
2 points
127.
▲
Porting your game from iOS to Android
altdevblogaday.com
discuss
14 years ago
wglb
2 points
128.
▲
Pursuing Excellence
altdevblogaday.com
discuss
14 years ago
unstoppableted
2 points
129.
▲
How not to go insane while working from home
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
130.
▲
Games are Art: an elephant in the room
altdevblogaday.com
discuss
14 years ago
dmoney67
2 points
131.
▲
Game Developers: Remember Priority #1
altdevblogaday.com
discuss
14 years ago
followmylee
2 points
132.
▲
In Praise of Idleness
altdevblogaday.com
discuss
14 years ago
AncientPC
2 points
133.
▲
John Carmack - Parallel implementations
altdevblogaday.com
discuss
14 years ago
octopus
2 points
134.
▲
Once Upon a Time…
altdevblogaday.com
discuss
14 years ago
dmoney67
2 points
135.
▲
Inheriting Velocity in Ragdolls
altdevblogaday.com
discuss
14 years ago
dmoney67
2 points
136.
▲
Game Engines for Indies
altdevblogaday.com
discuss
14 years ago
dmoney67
2 points
137.
▲
Software Rasterizer Part 1
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
138.
▲
Floating-point complexities
altdevblogaday.com
discuss
14 years ago
wglb
2 points
139.
▲
Intermediate Floating-Point Precision
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
140.
▲
Be an Architect
altdevblogaday.com
discuss
14 years ago
thegarside
2 points
141.
▲
“Refactor”
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
142.
▲
Principles of game monetization
altdevblogaday.com
discuss
14 years ago
websymphony
2 points
143.
▲
3ds Max & Unity – the Good & the Bad (and some potential Solutions)
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
144.
▲
Sensible Error Handling – Part 2
altdevblogaday.com
discuss
14 years ago
r00tbeer
2 points
145.
▲
A functional definition of Beauty
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
146.
▲
Real Men Write Their Own Game Engines
altdevblogaday.com
discuss
14 years ago
thegarside
2 points
147.
▲
Three options for data correctness
altdevblogaday.com
discuss
14 years ago
dmoney67
2 points
148.
▲
The Art Of Boss Design: Tips From A Combat Designer
altdevblogaday.com
discuss
14 years ago
dmoney67
2 points
149.
▲
Learning from the past
altdevblogaday.com
discuss
14 years ago
marcieoum
2 points
150.
▲
Mathematics for Game Developers 6: Real Numbers part 2
altdevblogaday.com
discuss
14 years ago
thegarside
2 points
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