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121.
▲
Graphics Deep Dive: Cascaded Voxel Cone Tracing in the Tomorrow Children
gamasutra.com
14 comments
10 years ago
mxfh
93 points
122.
▲
Where Games Go to Sleep: The Game Preservation Crisis (2011)
gamasutra.com
59 comments
9 years ago
korethr
92 points
123.
▲
How I Used Eve Online to Predict the Great Recession (2013)
gamasutra.com
34 comments
11 years ago
nosuchthing
92 points
124.
▲
Games That Teach Programming: A Brief Overview
gamasutra.com
54 comments
13 years ago
jlees
90 points
125.
▲
Several out of work as Valve makes 'large decisions' about its future
gamasutra.com
86 comments
13 years ago
pjmlp
88 points
126.
▲
Moving away from GitFlow
gamasutra.com
51 comments
9 years ago
kiyanwang
88 points
127.
▲
A primer on designing better cameras for games [video]
gamasutra.com
7 comments
9 years ago
Red_Tarsius
87 points
128.
▲
Blizzard internals from GDC Austin
gamasutra.com
33 comments
17 years ago
siculars
86 points
129.
▲
It's Official: XNA is dead
gamasutra.com
104 comments
13 years ago
speeder
85 points
130.
▲
Ageism in the Game Industry
gamasutra.com
83 comments
12 years ago
Red_Tarsius
85 points
131.
▲
Implementing Inverse Kinematics
gamasutra.com
25 comments
9 years ago
beluis3d
84 points
132.
▲
A developer's journey to create 100 games in five years
gamasutra.com
30 comments
10 years ago
Impossible
83 points
133.
▲
John Romero talks about creating TEd, the tile editor
gamasutra.com
19 comments
8 years ago
mastazi
83 points
134.
▲
Scale Something: How Draw Something Rode Its Rocket Ship Of Growth
gamasutra.com
22 comments
14 years ago
angersock
81 points
135.
▲
Google+ loses key partners as PopCap, Wooga pull games
gamasutra.com
50 comments
14 years ago
uzero
80 points
136.
▲
The Pac-Man Dossier
gamasutra.com
11 comments
10 years ago
Tomte
80 points
137.
▲
Minimizing the Pain of Lockstep Multiplayer
gamasutra.com
9 comments
11 years ago
Impossible
77 points
138.
▲
Google is developing its own Android game console - Report
gamasutra.com
84 comments
13 years ago
drawkbox
76 points
139.
▲
Fixing Toxic Online Behavior in League of Legends
gamasutra.com
44 comments
13 years ago
ayu
76 points
140.
▲
The Top Free-to-Play Monetization Tricks
gamasutra.com
39 comments
13 years ago
adambratt
76 points
141.
▲
2D Game Art for Programmers: Part 3
gamasutra.com
12 comments
15 years ago
Impossible
76 points
142.
▲
The FMV Pipeline of “Full Throttle Remastered”
gamasutra.com
12 comments
8 years ago
corysama
75 points
143.
▲
The making of Dark Castle (2018)
gamasutra.com
30 comments
5 years ago
AntiRush
74 points
144.
▲
Microsoft Excel: Revolutionary 3D Game Engine?
gamasutra.com
23 comments
13 years ago
walrus
74 points
145.
▲
Is The Game Industry A Happy Place?
gamasutra.com
20 comments
16 years ago
chaostheory
74 points
146.
▲
How Else Heart.Break() turns players into coders
gamasutra.com
7 comments
11 years ago
eriksvedang
72 points
147.
▲
Why I lost $42,500 making a VR game
gamasutra.com
80 comments
8 years ago
Impossible
71 points
148.
▲
How I became gaming's most popular and anonymous photographer
gamasutra.com
11 comments
13 years ago
makepanic
71 points
149.
▲
Black Annex: A QBasic Game for the 21st Century (2013)
gamasutra.com
39 comments
9 years ago
miobrien
70 points
150.
▲
IMAX raised $50M to fund creation of VR experiences
gamasutra.com
39 comments
10 years ago
Impossible
70 points
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