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151.
▲
Obsidian API Proposal from Mozilla – Vulkan/Metal/DX12 Style API for the Web
github.com/kvark
discuss
9 years ago
monocasa
2 points
152.
▲
SPIRV-Cross: Vulkan SPIRV to readable GLSL, etc. (no HLSL at this point sadly)
github.com/KhronosGroup
discuss
10 years ago
Sindisil
2 points
153.
▲
C++ Vulkan API
github.com/nvpro-pipeline
discuss
10 years ago
adamnemecek
2 points
154.
▲
Adamah – A portable Vulkan compute library for Python and FFI
github.com/krokodil-byte
2 comments
5 months ago
krokodil-byte
1 points
155.
▲
Show HN: Go LLM inference with a Vulkan GPU back end that beats Ollama's CUDA
github.com/computerex
discuss
4 months ago
computerex
1 points
156.
▲
Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan
github.com/hypernewbie
discuss
4 months ago
hypernewbie
1 points
157.
▲
Show HN: Z-Image Desktop App with MPS and Vulkan Acceleration
github.com/WaveSpeedAI
discuss
6 months ago
chengzeyi
1 points
158.
▲
Graphics Streaking Kit a.k.a. Gfxstram f.k.a. Vulkan Cereal
github.com/google
discuss
8 months ago
andsoitis
1 points
159.
▲
Wgpu - Unified Interface to Graphics APIs: Direct3D 12, Metal, and Vulkan
github.com/gfx-rs
discuss
a year ago
AbuAssar
1 points
160.
▲
Lsfg-Vk: Lossless Scaling Frame Generation on Linux via DXVK/Vulkan
github.com/PancakeTAS
discuss
a year ago
LorenDB
1 points
161.
▲
GZDoom: OpenGL and Vulkan source port based on the DOOM engine
github.com/ZDoom
discuss
a year ago
klaussilveira
1 points
162.
▲
awesome-gpgpu – A curated list of GPGPU (CUDA/OpenCL/Vulkan) resources
github.com/jslee02
discuss
a year ago
peter_d_sherman
1 points
163.
▲
Nvrhi: Common abstraction layer over Direct3D 11, Direct3D 12, and Vulkan 1.2
github.com/NVIDIA-RTX
discuss
a year ago
klaussilveira
1 points
164.
▲
VkQuake – a cross-plaform Quake port in Vulkan
github.com/Novum
discuss
a year ago
stared
1 points
165.
▲
Vuk: Rendergraph-Based Abstraction for Vulkan
github.com/martty
discuss
a year ago
klaussilveira
1 points
166.
▲
Vulkan Quake port based on QuakeSpasm
github.com/Novum
discuss
3 years ago
tosh
1 points
167.
▲
Walnut – simple application framework for Vulkan and Dear ImGui apps
github.com/TheCherno
discuss
4 years ago
maydemir
1 points
168.
▲
SwiftMetalPlatform: Metal API implementation in Swift on top of Vulkan
github.com/PHIAR
discuss
4 years ago
adamnemecek
1 points
169.
▲
Deploy a tiny game engine to build 3D shooter in C++ (with Vulkan or OpenGL)
github.com/dimi309
discuss
5 years ago
dimi309_
1 points
170.
▲
GRVK 0.3.0 released, a WIP Mantle API implementation over Vulkan
github.com/libcg
discuss
5 years ago
libcg
1 points
171.
▲
SwiftMetalPlatform: Metal API Implementation in Swift on Top of the Vulkan API
github.com/PHIAR
discuss
6 years ago
adamnemecek
1 points
172.
▲
Silk.net – Bringing Vulkan, OpenGL, OpenCL, OpenAL, and GLFW to C#
github.com/Ultz
discuss
6 years ago
whack
1 points
173.
▲
Open Source Vulkan/DX12/GL/GLES/Metal Rendering Framework from Intel Employees
github.com/DiligentGraphics
discuss
6 years ago
jakearmitage
1 points
174.
▲
Show HN: Vulkan RTX Ray Tracer Written in JavaScript
github.com/maierfelix
discuss
7 years ago
Schampu
1 points
175.
▲
Diligent Engine Now Supports Vulkan on iOS (Enabled by MoltenVK)
github.com/DiligentGraphics
discuss
7 years ago
assiduous
1 points
176.
▲
Physically based Vulkan RTX path tracer using an ES7-like scene description lang
github.com/Nadrin
discuss
7 years ago
jcelerier
1 points
177.
▲
Show HN: NVK – Vulkan API Bindings for JavaScript
github.com/maierfelix
discuss
7 years ago
Schampu
1 points
178.
▲
The Latest Release of Diligent Engine Enables Vulkan on MacOS (via MoltenVK)
github.com/DiligentGraphics
discuss
7 years ago
assiduous
1 points
179.
▲
Diligent Engine now gives direct state transition control in Vulkan/Direct3D12
github.com
discuss
8 years ago
assiduous
1 points
180.
▲
Pumex 0.2.0 Vulkan renderer released
discuss
8 years ago
pumex
1 points
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