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181.
▲
Google CEL – Common Expression Language Sandbox
github.com/otobrglez
discuss
3 years ago
otobrglez
1 points
182.
▲
Generating .gitignore files offline in Neovim
github.com/wintermute-cell
discuss
3 years ago
magistr4te
1 points
183.
▲
Show HN: Cells, singleplayer game inspired by agar.io written in Rust
github.com/psincf
discuss
3 years ago
psincf
1 points
184.
▲
Celestia – Real-time 3D visualization of space
github.com/CelestiaProject
discuss
3 years ago
tempodox
1 points
185.
▲
Celluloid::IO: evented I/O in Ruby with a synchronous API
github.com/tarcieri
discuss
14 years ago
bascule
1 points
186.
▲
Cellular automaton animations based on the content of Neovim buffer
github.com/Eandrju
discuss
3 years ago
tosh
1 points
187.
▲
cellular-automaton.nvim: cellular automaton animations in Vim
github.com/Eandrju
discuss
3 years ago
tambourine_man
1 points
188.
▲
Import High-Resolution Scans of Mars into Blender
github.com/dcellucci
discuss
4 years ago
cellu_cc
1 points
189.
▲
Monitor Celery Tasks with Prometheus
github.com/danihodovic
discuss
4 years ago
dhxt
1 points
190.
▲
Cellular Fun
github.com/greenbluebit
discuss
5 years ago
rudedogg
1 points
191.
▲
Celemony’s ARA is now open source
github.com/Celemony
discuss
5 years ago
rock_artist
1 points
192.
▲
Show HN: 1D cellular automata with dynamic exchange of rules
github.com/juanpabloaj
discuss
5 years ago
juanpabloaj
1 points
193.
▲
Jumpstarter is an actor framework in Python – Looking for contributors
github.com/celery
discuss
5 years ago
the_drow
1 points
194.
▲
Show HN: Celeroku – Monitor Celery Processes on Heroku
github.com/iyanuashiri
discuss
5 years ago
iyanuashiri
1 points
195.
▲
GitHub – cellar-wg/ebml-specification: the specification for the EBML format
github.com/cellar-wg
discuss
6 years ago
rolph
1 points
196.
▲
Generate faces with any features you want
github.com/switchablenorms
discuss
6 years ago
northfoxz
1 points
197.
▲
Show HN: Monitor Celery Workers on Heroku
github.com/iyanuashiri
discuss
6 years ago
iyanuashiri
1 points
198.
▲
GhidraX64Dbg – Port your debugging notations between x64 Debug and Ghidra
github.com/revolver-ocelot-saa
discuss
7 years ago
mememan81
1 points
199.
▲
ForceCode
github.com/celador
discuss
7 years ago
mooreds
1 points
200.
▲
Show HN: Small es6 framework for describing / running Cellular Automata
github.com/kousun12
discuss
7 years ago
kousun12
1 points
201.
▲
Player Entity Class from the Game Celeste
github.com/NoelFB
discuss
8 years ago
RobLach
1 points
202.
▲
Cellular Automata – Pokemon Type (Gen 1) Battles
github.com/kennycason
discuss
10 years ago
KennyCason
1 points
203.
▲
Simulating a worm's brain in the browser
github.com/zrispo
discuss
10 years ago
azamat-bagatov
1 points
204.
▲
Cello: Genetic circuit design automation
github.com/CIDARLAB
discuss
10 years ago
brakmic
1 points
205.
▲
Spider 0.3: Schedule spiders to scrape web pages using Cron schedule
github.com/celrenheit
discuss
11 years ago
celrenheit
1 points
206.
▲
Show HN: Ocelot – A Game Boy and Game Boy Color Emulator in Haskell
discuss
a month ago
habedi0
5 points
207.
▲
Show HN: React isn't the terminal UI bottleneck, the output pipeline is
discuss
3 months ago
nathan-cannon
3 points
208.
▲
Show HN: Cellular-engine – ready-to-use backend for building coding agents
github.com/vincent-qc
discuss
a year ago
vincor-qc
1 points
209.
▲
Show HN: Redis-cell, an API rate limiter as a Redis module, written in Rust
github.com/brandur
1 comment
10 years ago
brandur
15 points
210.
▲
Show HN: React Cellblock. A grid where components respond to column size
github.com/dowjones
4 comments
11 years ago
skiano
12 points
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