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211.
▲
How (and why) we ported Shenzhen Solitaire to MS-DOS
gamasutra.com
4 comments
9 years ago
drops
35 points
212.
▲
So you want to be a games programmer?
gamasutra.com
16 comments
15 years ago
wallflower
34 points
213.
▲
Postmortem: Launching the War Z
gamasutra.com
12 comments
11 years ago
danso
34 points
214.
▲
No Engineer will ever be happy with a line of code that he didn't write himself.
gamasutra.com
29 comments
16 years ago
kd5bjo
33 points
215.
▲
Nintendo Projects First Ever Annual Loss, Misses Half-Year Forecasts
gamasutra.com
25 comments
15 years ago
Impossible
33 points
216.
▲
Unity game engine 3.0 will support Android, PS3 and IPad
gamasutra.com
20 comments
16 years ago
tomh-
33 points
217.
▲
Darkest Dungeon's Affliction System
gamasutra.com
3 comments
11 years ago
kelukelugames
33 points
218.
▲
Why HTML5 Will Succeed for Gaming
gamasutra.com
51 comments
14 years ago
skadamat
32 points
219.
▲
Reasons why OUYA is a bad idea (at best)
gamasutra.com
22 comments
14 years ago
nemo1618
32 points
220.
▲
Unity drops Flash support
gamasutra.com
6 comments
13 years ago
binarydreams
32 points
221.
▲
Self-Publishing vs. Working with a Traditional Publisher
gamasutra.com
4 comments
13 years ago
danso
32 points
222.
▲
Microsoft Kills Flight Simulator, Fires Entire Dev Team
gamasutra.com
14 comments
17 years ago
joshwa
31 points
223.
▲
The Psychology Behind Item Collecting And Achievement Hoarding
gamasutra.com
1 comment
17 years ago
nickb
31 points
224.
▲
Data and Insights from a Month on Steam
gamasutra.com
2 comments
9 years ago
Impossible
30 points
225.
▲
Lawsuit alleges Magic Leap workplace is 'misogynistic,' 'dysfunctional'
gamasutra.com
10 comments
9 years ago
Impossible
28 points
226.
▲
Article about redesigning Half-Life nearly from scratch, with tremendous results
gamasutra.com
2 comments
19 years ago
henning
28 points
227.
▲
Slot machine maker IGT buys social game dev for $500M
gamasutra.com
12 comments
14 years ago
kunle
26 points
228.
▲
Pokemon Go dev argues sponsored locations are more game-friendly than IAP
gamasutra.com
2 comments
10 years ago
Red_Tarsius
26 points
229.
▲
Two bills target video games following Sandy Hook tragedy
gamasutra.com
51 comments
13 years ago
mbenjaminsmith
25 points
230.
▲
The case for an IAP off button in mobile games
gamasutra.com
22 comments
13 years ago
waps
25 points
231.
▲
Unity Indie now free
gamasutra.com
8 comments
17 years ago
jdeseno
25 points
232.
▲
The History of the TRS-80 (2012)
gamasutra.com
6 comments
11 years ago
Red_Tarsius
25 points
233.
▲
John Carmack on Functional programming in C++
gamasutra.com
3 comments
14 years ago
b-man
25 points
234.
▲
Prototyping 50 Games in One Semester
gamasutra.com
2 comments
18 years ago
naish
25 points
235.
▲
Our most successful game is also our least profitable
gamasutra.com
45 comments
13 years ago
blowski
24 points
236.
▲
Keeping the Pirates at Bay (2001)
gamasutra.com
10 comments
11 years ago
minimaxir
24 points
237.
▲
Rimworld, Dwarf Fortress, and procedurally generated story telling
gamasutra.com
4 comments
7 years ago
ghostDancer
24 points
238.
▲
The Art Of Braid: Creating A Visual Identity For An Unusual Game
gamasutra.com
2 comments
18 years ago
dhotson
24 points
239.
▲
Unleashing the power of small teams
gamasutra.com
1 comment
11 years ago
bootload
24 points
240.
▲
Postmortem: Pac-Man, Iwatani's Rhapsody in Yellow (2005)
gamasutra.com
5 comments
11 years ago
Red_Tarsius
23 points
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