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241.
▲
Big productions: Why 'Fail Early, Fail Often' Is The Wrong Approach
gamasutra.com
11 comments
17 years ago
pushingbits
22 points
242.
▲
Nintendo finds itself under fire from furious shareholders
gamasutra.com
28 comments
12 years ago
Impossible
21 points
243.
▲
Farmville, Top Facebook Games Continue To Shed Users
gamasutra.com
6 comments
16 years ago
latif
21 points
244.
▲
15 years later, dev releases source code of cancelled Game Boy Color RPG
gamasutra.com
1 comment
10 years ago
isolier
20 points
245.
▲
Making Lean Startup Tactics Work for Games
gamasutra.com
8 comments
14 years ago
davidtyleryork
19 points
246.
▲
How to start, publish and fail in 3 weeks
gamasutra.com
2 comments
12 years ago
Red_Tarsius
19 points
247.
▲
Sony To Debut Android-Based PlayStation Suite SDK In November
gamasutra.com
6 comments
15 years ago
Impossible
18 points
248.
▲
Interesting Interview to Gabe Newell about Valve VR Plans
gamasutra.com
2 comments
9 years ago
SkarredGhost
18 points
249.
▲
Publishing a game on Epic Games Store: Three (not so) simple steps
gamasutra.com
discuss
5 years ago
pjmlp
18 points
250.
▲
Postmortem: Intelligence Engine Design Systems' “City Conquest”
gamasutra.com
6 comments
13 years ago
politician
17 points
251.
▲
CRT Simulation in Super Win the Game
gamasutra.com
discuss
11 years ago
krg
17 points
252.
▲
The Top F2P Monetization Tricks
gamasutra.com
discuss
13 years ago
susanhi
17 points
253.
▲
Understanding what Minecraft really means to Microsoft
gamasutra.com
6 comments
12 years ago
Red_Tarsius
16 points
254.
▲
What Went Wrong? Learning From Past Game Development Postmortems
gamasutra.com
5 comments
17 years ago
ConradHex
16 points
255.
▲
The History of a Forgotten Computer
gamasutra.com
3 comments
12 years ago
danso
16 points
256.
▲
Keeping the Pirates at Bay (2001)
gamasutra.com
2 comments
11 years ago
sanqui
16 points
257.
▲
Several out of work as Valve makes 'large decisions' about its future
gamasutra.com
discuss
13 years ago
Impossible
16 points
258.
▲
'38 Studios Spouse' speaks out
gamasutra.com
discuss
14 years ago
hvs
16 points
259.
▲
After nearly 20 years, Yahoo Games is shutting down
gamasutra.com
7 comments
10 years ago
bpierre
15 points
260.
▲
Microsoft Excel: Revolutionary 3D Game Engine?
gamasutra.com
6 comments
16 years ago
msie
15 points
261.
▲
Level 9999, how to teach an AI to design awesome platform levels
gamasutra.com
discuss
14 years ago
TheEzEzz
15 points
262.
▲
Top 5 Things I Wish Someone Told Me Before I Started My Own Business
gamasutra.com
discuss
15 years ago
gnoupi
15 points
263.
▲
Tetris Company sues VC-funded OMGPOP
gamasutra.com
16 comments
17 years ago
Keyframe
14 points
264.
▲
The Real Story of Developing for Nintendo's Download Platforms
gamasutra.com
4 comments
14 years ago
maudlinmau5
14 points
265.
▲
Everything I Learned About Dual-Stick Shooter Controls
gamasutra.com
3 comments
11 years ago
ingve
14 points
266.
▲
Diablo II postmortem by one of the creators
gamasutra.com
1 comment
14 years ago
voberoi
14 points
267.
▲
Video Game Industry Trends of 2008
gamasutra.com
9 comments
18 years ago
makimaki
13 points
268.
▲
Riot creating its own 'direct network' for League of Legends traffic
gamasutra.com
4 comments
11 years ago
ianlevesque
13 points
269.
▲
Mining data to understand Street Fighter's balance and meta-game
gamasutra.com
1 comment
12 years ago
danso
13 points
270.
▲
Ex-Valve hardware expert shares uncommon look inside the company
gamasutra.com
1 comment
13 years ago
Impossible
13 points
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