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1.
▲
Ask HN: How fast are your real time analytics?
discuss
8 years ago
xstartup
1 points
2.
▲
John Carmack on the importance of Static Code Analysis
altdevblogaday.com
124 comments
14 years ago
plinkplonk
408 points
3.
▲
John Carmack on Static Code Analysis
altdevblogaday.com
122 comments
14 years ago
niyazpk
286 points
4.
▲
Understanding The Fourier Transform
altdevblogaday.com
44 comments
14 years ago
mannjani
272 points
5.
▲
John Carmack: Latency Mitigation Strategies
altdevblogaday.com
104 comments
13 years ago
bigdubs
257 points
6.
▲
Functional Programming in C++
altdevblogaday.com
43 comments
14 years ago
rcfox
246 points
7.
▲
Carmack: Parallel Implementations
altdevblogaday.com
21 comments
15 years ago
swah
218 points
8.
▲
The demise of the low level programmer
altdevblogaday.com
65 comments
15 years ago
dr_art
158 points
9.
▲
Confessions of a failed indie developer
altdevblogaday.com
79 comments
13 years ago
danso
155 points
10.
▲
Game AI vs Traditional AI
altdevblogaday.com
48 comments
14 years ago
niyazpk
143 points
11.
▲
A Low Level Curriculum for C and C++
altdevblogaday.com
26 comments
13 years ago
nkurz
119 points
12.
▲
The demise of the low level Programmer.
altdevblogaday.com
93 comments
14 years ago
wqfeng
117 points
13.
▲
What they don't tell you about being a game developer
altdevblogaday.com
71 comments
14 years ago
rainmaker23
113 points
14.
▲
Synchronous RTS Engines and a Tale of Desyncs
altdevblogaday.com
18 comments
15 years ago
forrestthewoods
83 points
15.
▲
Functional Programming in C++ (2013)
web.archive.org
61 comments
11 years ago
ScottWRobinson
78 points
16.
▲
The demographics of social gamers are closer to gambling than gaming
altdevblogaday.com
29 comments
14 years ago
kurtable
70 points
17.
▲
Introduction to Golang
altdevblogaday.com
65 comments
13 years ago
tehmaco
60 points
18.
▲
C/C++ Low Level Curriculum Part 7: More Conditionals
altdevblogaday.com
9 comments
14 years ago
marcieoum
59 points
19.
▲
SQL Server: High performance inserts
altdevblogaday.com
32 comments
14 years ago
dmoney67
42 points
20.
▲
Everything I Learned About Game Development I Learned From the 80s
altdevblogaday.com
6 comments
14 years ago
davidtyleryork
37 points
21.
▲
Understanding the Fourier transform (2011)
altdevblogaday.com
6 comments
13 years ago
TheMakeA
31 points
22.
▲
Why Lua?
altdevblogaday.com
discuss
13 years ago
fooBarJam
30 points
23.
▲
What’s Eating OOP: throw out ideological purity, go multi-paradigm
altdevblogaday.com
6 comments
15 years ago
gtani
24 points
24.
▲
Programming the XPERIA Play GPU
altdevblogaday.com
discuss
15 years ago
DanielRibeiro
24 points
25.
▲
What happened to innovative games?
altdevblogaday.com
13 comments
14 years ago
davidtyleryork
23 points
26.
▲
Flow – A Coroutine Kernel for .Net
altdevblogaday.com
2 comments
14 years ago
spacestronaut
21 points
27.
▲
There’s nothing like a tidy codebase
altdevblogaday.com
1 comment
13 years ago
rubikscube
20 points
28.
▲
Extravagant Cheating via Direct X
altdevblogaday.com
discuss
14 years ago
forrestthewoods
16 points
29.
▲
Xperf Wait Analysis–Finding Idle Time
altdevblogaday.com
1 comment
14 years ago
jeffreyfox
13 points
30.
▲
JIT CPU Emulation: A 6502 to x86 Dynamic Recompiler (Part 1)
altdevblogaday.com
discuss
13 years ago
roquin
11 points
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