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1.
▲
The 8-Bit Era's Weird Uncle: The TI-99/4A
bumbershootsoft.wordpress.com
121 comments
a year ago
rbanffy
169 points
2.
▲
Comparing the Z80 and 6502 to Their Relatives
bumbershootsoft.wordpress.com
33 comments
2 months ago
ibobev
140 points
3.
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The Sega Master System
bumbershootsoft.wordpress.com
38 comments
7 months ago
ibobev
130 points
4.
▲
Comparing an LZ4 Decompressor on Four Legacy CPUs
bumbershootsoft.wordpress.com
7 comments
a month ago
tosh
95 points
5.
▲
TI-99/4A: Leaning more on the firmware
bumbershootsoft.wordpress.com
49 comments
5 months ago
ibobev
77 points
6.
▲
C64: Putting Sprite Multiplexing to Work
bumbershootsoft.wordpress.com
8 comments
4 months ago
ibobev
67 points
7.
▲
Upgrading Our Way Through OpenGL 1.x
bumbershootsoft.wordpress.com
discuss
8 months ago
PaulHoule
56 points
8.
▲
Simulated Evolution on the PICO-8
bumbershootsoft.wordpress.com
3 comments
a month ago
ibobev
51 points
9.
▲
Sharp Bilinear Filters: Big Clean Pixels for Pixel Art
bumbershootsoft.wordpress.com
14 comments
8 months ago
todsacerdoti
42 points
10.
▲
Dissecting a C64 Autoboot Program
bumbershootsoft.wordpress.com
1 comment
6 months ago
ibobev
16 points
11.
▲
Programming the ZX Spectrum's Bitmap Display
bumbershootsoft.wordpress.com
discuss
7 days ago
ibobev
14 points
12.
▲
Poking a Little Harder at PICO-8
bumbershootsoft.wordpress.com
discuss
6 months ago
ibobev
7 points
13.
▲
Giving the ZX Spectrum a Fair Shake
bumbershootsoft.wordpress.com
discuss
a month ago
wicket
6 points
14.
▲
Some Subtleties When Parsing 6502 Assembly Language
bumbershootsoft.wordpress.com
discuss
3 months ago
ibobev
6 points
15.
▲
Onefiling
bumbershootsoft.wordpress.com
discuss
3 months ago
ibobev
5 points
16.
▲
Interlude: Spectrum vs. C64 Basic Showdown
bumbershootsoft.wordpress.com
discuss
15 days ago
ibobev
4 points
17.
▲
ZX Spectrum System Tour: Text Mode
bumbershootsoft.wordpress.com
discuss
21 days ago
ibobev
4 points
18.
▲
Variable Screen Placement: The Vic-II’s Forbidden Technique
bumbershootsoft.wordpress.com
discuss
6 years ago
Malic
4 points
19.
▲
Interlude: Using the Index Registers Effectively on the Z80
bumbershootsoft.wordpress.com
discuss
7 hours ago
ibobev
3 points
20.
▲
Giving the ZX Spectrum a Fair Shake
bumbershootsoft.wordpress.com
discuss
a month ago
ibobev
3 points
21.
▲
Smooth Scrolling on the Sega Master System
bumbershootsoft.wordpress.com
discuss
6 months ago
rcarmo
3 points
22.
▲
Smooth Scrolling on the Sega Master System
bumbershootsoft.wordpress.com
discuss
6 months ago
ibobev
3 points
23.
▲
Sega Master System: Using All the Colors
bumbershootsoft.wordpress.com
discuss
7 months ago
ibobev
3 points
24.
▲
Sega Master System: Program Walkthroughs
bumbershootsoft.wordpress.com
discuss
7 months ago
ibobev
3 points
25.
▲
Sega Master System Part 2: Mode 4 on the Mark III
bumbershootsoft.wordpress.com
discuss
7 months ago
ibobev
3 points
26.
▲
Upgrading Our Way Through OpenGL 1.x
bumbershootsoft.wordpress.com
discuss
9 months ago
zdw
3 points
27.
▲
Atari 800: Next-Generation Playfields
bumbershootsoft.wordpress.com
discuss
2 years ago
lapnect
3 points
28.
▲
A Tour of 6502 Cross-Assemblers
bumbershootsoft.wordpress.com
discuss
5 years ago
ingve
3 points
29.
▲
Comparing an LZ4 Decompressor on Four Legacy CPUs
bumbershootsoft.wordpress.com
discuss
a month ago
ibobev
2 points
30.
▲
Staying a Spell with the Exidy Sorcerer
bumbershootsoft.wordpress.com
discuss
2 months ago
ibobev
2 points
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