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1.
▲
Show HN: Jupyter kernel using Poetry for reproducible Python package management
github.com/pathbird
26 comments
4 years ago
travisd
95 points
2.
▲
Show HN: Pathfinding Visualizer
honzaap.github.io
17 comments
4 years ago
honzaaap
51 points
3.
▲
Show HN: Pathfinding Visualizer on Svelte
ivan-sem.com
discuss
2 years ago
baterson
4 points
4.
▲
Is there any real alternative to Skia?
1 comment
4 years ago
coffeeaddict1
3 points
5.
▲
Show HN: Pathfinding on a real map anywhere in the world
honzaap.github.io
discuss
3 years ago
honzaaap
3 points
6.
▲
Path-finding simulator for grid based games
qiao.github.com
21 comments
14 years ago
adito
95 points
7.
▲
Show HN: BFS, Dijkstra and A* interactive demo made in React
github.com/npretto
22 comments
5 years ago
npretto
94 points
8.
▲
Pathfinding Laboratory
github.com/rvhuang
2 comments
7 years ago
rvhuang
24 points
9.
▲
Pathfinding Algorithm Visualization Tool Written in Python
github.com/xorz57
2 comments
4 years ago
xorz57
15 points
10.
▲
Pathfinder – The Missing GraphQL IDE
github.com/grafbase
discuss
3 years ago
art049
9 points
11.
▲
Pathfinder 3 - A fast, practical GPU rasterizer for fonts and vector graphics
github.com/servo
discuss
6 years ago
pythongeek
3 points
12.
▲
A comprehensive path-finding library in JavaScript
github.com/qiao
discuss
11 years ago
panagios
2 points
13.
▲
PathFinding.js, a comprehensive path-finding library in javascript
qiao.github.com
1 comment
13 years ago
cing
1 points
14.
▲
Show HN: Pathfind
github.com/victorqribeiro
1 comment
4 years ago
atum47
1 points
15.
▲
Show HN: Using Breadth-first search as a pathfinder
github.com/victorqribeiro
1 comment
4 years ago
atum47
1 points
16.
▲
Pathfinder – A starknet full node written in rust
github.com/eqlabs
discuss
4 years ago
maydemir
1 points
17.
▲
Pathfinder.vim: Vim plugin to improve your movements
github.com/AlphaMycelium
discuss
6 years ago
yarapavan
1 points
18.
▲
Show HN: My pathfinding wrapper works with a game engine too
youtube.com
discuss
a year ago
lukeyoo
1 points
19.
▲
500,000 clones get you out of a 10x10 maze
github.com/krishnanraman
4 comments
14 years ago
dxbydt
6 points
20.
▲
Show HN: Open-Source CodeQL Alternative
github.com/shivasurya
discuss
2 years ago
shivasurya
3 points
21.
▲
Show HN: I wrapped pathfinding like this
github.com/micttyoid
discuss
a year ago
lukeyoo
1 points
22.
▲
0AD Pathfinder Design [pdf]
github.com/0ad
18 comments
11 years ago
evolve2k
78 points
23.
▲
JPF Day 2021
discuss
5 years ago
mattwalk
1 points
24.
▲
PathFinder.cpp
github.com/mangosfour
discuss
10 years ago
Jarred
2 points
25.
▲
Show HN: Visual A* pathfinding and maze generation in Python
github.com/Dicklesworthstone
38 comments
2 years ago
eigenvalue
135 points
26.
▲
ARMv7 vs. x86-64: Pathfinding benchmark of C++, D, Go, Nim, Ocaml, and more
github.com/logicchains
115 comments
12 years ago
logicchains
121 points
27.
▲
Jumper, fast, lightweight pathfinding Lua library for grid-based games
github.com/Yonaba
2 comments
10 years ago
ryonaba
29 points
28.
▲
Show HN: Rust WebAssembly A* Pathfinding Demo
github.com/jakedeichert
discuss
8 years ago
snake_case
12 points
29.
▲
Show HN: Pathetic – Java pathfinding: 10k concurrent paths in ~7ms
github.com/bsommerfeld
2 comments
2 months ago
bsommerfeld
8 points
30.
▲
Spacepath: a demonstration of A* pathfinding applied to Newtonian physics
github.com/matthew-piziak
1 comment
11 years ago
matthew-piziak
8 points
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