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1.
▲
Pixar's Library
graphics.pixar.com
32 comments
15 years ago
DanielRibeiro
217 points
2.
▲
Pixar Online Library
graphics.pixar.com
11 comments
11 years ago
shocks
177 points
3.
▲
Pixar's notes on Rigid Body Simulation (2001) [pdf]
graphics.pixar.com
27 comments
4 years ago
cpp_frog
129 points
4.
▲
Pixar's Universal Scene Description
graphics.pixar.com
31 comments
13 years ago
gdubs
126 points
5.
▲
USDZ File Format Specification [pdf]
graphics.pixar.com
41 comments
8 years ago
Tomte
78 points
6.
▲
Proton: Multitouch Gestures as Regular Expressions [pdf]
graphics.pixar.com
8 comments
11 years ago
mjswensen
29 points
7.
▲
Pixar's Published Computer Graphics Papers
graphics.pixar.com
4 comments
18 years ago
iamelgringo
19 points
8.
▲
Dinosaur Input Device [pdf]
graphics.pixar.com
1 comment
5 years ago
Donckele
12 points
9.
▲
Pixar research paper library
graphics.pixar.com
discuss
11 years ago
adamnemecek
11 points
10.
▲
OpenSubdiv – Libraries for high-performance subdivision surface evaluation
graphics.pixar.com
discuss
11 years ago
jcr
5 points
11.
▲
Pixar Animation Studio's Universal Scene Description to Be Open-Sourced
graphics.pixar.com
discuss
11 years ago
davvid
5 points
12.
▲
Pixar open source their subdivision surface library
graphics.pixar.com
discuss
14 years ago
fidotron
4 points
13.
▲
Pixar Animation Studio's Universal Scene Description to Be Open-Sourced
graphics.pixar.com
discuss
11 years ago
jakobdabo
4 points
14.
▲
Lucasfilm – Composing Digital Images (1984) [pdf]
graphics.pixar.com
1 comment
5 years ago
wheybags
3 points
15.
▲
Making Souls: Methods and a Pipeline for Volumetric Characters
graphics.pixar.com
discuss
5 years ago
xingyzt
3 points
16.
▲
Universal Scene Description (USD)
graphics.pixar.com
discuss
5 years ago
doener
2 points
17.
▲
Pixar Study - Mouse vs Touch vs Multitouch [pdf]
graphics.pixar.com
discuss
15 years ago
pragmatic
2 points
18.
▲
RenderMan: An Advanced Path Tracing Architecture for Movie Rendering [pdf]
graphics.pixar.com
discuss
8 years ago
twtw
2 points
19.
▲
Deep Compositing Using Lie Algebras [pdf]
graphics.pixar.com
discuss
9 years ago
jpelecanos
2 points
20.
▲
Kernel-Predicting Convolutional Networks for Denoising Monte Carlo Renderings [pdf]
graphics.pixar.com
discuss
9 years ago
santaclaus
2 points
21.
▲
Art and Technology at Pixar, from Toy Story to Today [pdf]
graphics.pixar.com
discuss
10 years ago
selvan
2 points
22.
▲
Universal Scene Description: first open 3D asset interchange file format
graphics.pixar.com
discuss
10 years ago
goblin89
2 points
23.
▲
Introduction to Universal Screen Description
graphics.pixar.com
discuss
10 years ago
wallflower
2 points
24.
▲
Pixar Online Library
graphics.pixar.com
discuss
13 years ago
geronimogarcia
1 points
25.
▲
Classical and Improved Diffusion Theory for Subsurface Scattering [pdf]
graphics.pixar.com
discuss
3 years ago
bookofjoe
1 points
26.
▲
Making Souls: Methods and a Pipeline for Volumetric Characters [pdf]
graphics.pixar.com
discuss
5 years ago
ArtWomb
1 points
27.
▲
Three-Dimensional Computer Graphics: A Coordinate-Free Approach [pdf]
graphics.pixar.com
discuss
7 years ago
noch
1 points
28.
▲
Pixar's Sharp Kelvinlets
graphics.pixar.com
discuss
7 years ago
nosferalatu75
1 points
29.
▲
Usdz File Format Specification
graphics.pixar.com
discuss
8 years ago
dark1999
1 points
30.
▲
Three-Dimensional Computer Graphics: A Coordinate-Free Approach[pdf]
graphics.pixar.com
discuss
9 years ago
noch
1 points
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