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1.
▲
Don't build your castle in other people's kingdoms (2021)
howtomarketagame.com
261 comments
2 years ago
lopespm
385 points
2.
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Don't build your castle in other people's kingdoms
howtomarketagame.com
122 comments
5 years ago
riidom
218 points
3.
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John Romero on his book “Doom Guy” and developing games at a small scale
howtomarketagame.com
135 comments
3 years ago
riidom
215 points
4.
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Most people who buy games on Steam never play them
howtomarketagame.com
215 comments
a year ago
3Samourai
208 points
5.
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The missing middle in game development
howtomarketagame.com
129 comments
3 years ago
wrelsien
168 points
6.
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How to Talk to Your Customers
howtomarketagame.com
7 comments
6 years ago
Impossible
81 points
7.
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Did too many games release in Q3 of 2024?
howtomarketagame.com
54 comments
2 years ago
vyrotek
44 points
8.
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What Genres Are Popular on Steam in 2022
howtomarketagame.com
1 comment
3 years ago
mgl
8 points
9.
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Most people who buy your game won't play it
howtomarketagame.com
3 comments
a year ago
lylejantzi3rd
5 points
10.
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What the Hell Happened in 2024?
howtomarketagame.com
discuss
a year ago
vyrotek
4 points
11.
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How to Market a Multiplayer, the Battlebit Remastered Story
howtomarketagame.com
1 comment
3 years ago
brigadier132
3 points
12.
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How Steam works against Small Games
howtomarketagame.com
1 comment
5 years ago
NonContro
3 points
13.
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Most people who buy games won't play them
howtomarketagame.com
discuss
a year ago
walterbell
2 points
14.
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Most people who buy your game won't play it
howtomarketagame.com
discuss
a year ago
walterbell
2 points
15.
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An itch.io game became a million-dollar hit
howtomarketagame.com
discuss
a year ago
mgl
2 points
16.
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How Peglin Made $1,049,413 in 1 week
howtomarketagame.com
discuss
4 years ago
doppp
2 points
17.
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Most people who buy your game won't play it
howtomarketagame.com
discuss
a year ago
CharlesW
1 points
18.
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How likely are you to overcome a failed launch?
howtomarketagame.com
discuss
a year ago
raytopia
1 points
19.
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How Likely Are You to Overcome a Failed Launch?
howtomarketagame.com
discuss
a year ago
mgl
1 points
20.
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What Jonas Tyroller's Games Reveal about the Steam Algorithm
howtomarketagame.com
discuss
2 years ago
raytopia
1 points
21.
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You don't need to be an extrovert to be good at marketing
howtomarketagame.com
discuss
2 years ago
isaiahwp
1 points
22.
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Don't Build Your Castle in Other People's Kingdoms (2021)
howtomarketagame.com
discuss
2 years ago
metaphor
1 points
23.
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Why don't some games sell well? How tomarketagame
howtomarketagame.com
discuss
4 years ago
riidom
1 points