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1.
▲
My favourite animation trick: exponential smoothing (2023)
lisyarus.github.io
378 comments
2 years ago
atan2
675 points
2.
▲
Simulating water over terrain
lisyarus.github.io
58 comments
a year ago
ibobev
387 points
3.
▲
It's OK to compare floating-points for equality
lisyarus.github.io
144 comments
2 months ago
coinfused
214 points
4.
▲
Particle Life simulation in browser using WebGPU
lisyarus.github.io
66 comments
a year ago
ibobev
194 points
5.
▲
Making your own programming language is easier than you think (but also harder)
lisyarus.github.io
80 comments
a month ago
ibobev
139 points
6.
▲
Implementing a tiny CPU rasterizer (2024)
lisyarus.github.io
27 comments
5 months ago
PaulHoule
120 points
7.
▲
Implementing a Tiny CPU Rasterizer
lisyarus.github.io
47 comments
2 years ago
atan2
117 points
8.
▲
C++ audio mixing library design
lisyarus.github.io
53 comments
4 years ago
ingve
97 points
9.
▲
Transforming Colors with Matrices
lisyarus.github.io
11 comments
2 years ago
ibobev
92 points
10.
▲
Quivers: A year of linear algebra by drawing arrows
lisyarus.github.io
7 comments
12 days ago
ibobev
65 points
11.
▲
So, you want to make a game engine
lisyarus.github.io
15 comments
3 years ago
pjmlp
39 points
12.
▲
A silly diffuse shading model
lisyarus.github.io
4 comments
6 months ago
ibobev
25 points
13.
▲
Exploring ways to mipmap alpha-tested textures
lisyarus.github.io
4 comments
a year ago
ibobev
8 points
14.
▲
Making your own programming language is easier than you think (but also harder)
lisyarus.github.io
2 comments
2 months ago
atan2
8 points
15.
▲
Compute shaders in graphics: Gaussian blur
lisyarus.github.io
discuss
4 years ago
todsacerdoti
8 points
16.
▲
Porting my C++ game engine to Android
lisyarus.github.io
discuss
3 years ago
nassimsoftware
5 points
17.
▲
How not to design a UI library
lisyarus.github.io
discuss
3 years ago
todsacerdoti
5 points
18.
▲
It's OK to compare floating-points for equality
lisyarus.github.io
discuss
2 months ago
abnercoimbre
4 points
19.
▲
It's OK to compare floating-points for equality
lisyarus.github.io
discuss
2 months ago
mariuz
4 points
20.
▲
Particle Life simulation in browser using WebGPU
lisyarus.github.io
discuss
a year ago
ibobev
4 points
21.
▲
The Quest for Perfect Collisions (2022)
lisyarus.github.io
discuss
4 years ago
lnyan
4 points
22.
▲
The Quest for Perfect Collisions
lisyarus.github.io
2 comments
4 years ago
Luc
3 points
23.
▲
Particle Life 2D
lisyarus.github.io
1 comment
a year ago
qwertox
3 points
24.
▲
It's OK to compare floating-points for equality
lisyarus.github.io
discuss
2 months ago
birdculture
3 points
25.
▲
Estimating variance reduction in importance sampling
lisyarus.github.io
discuss
a year ago
ibobev
3 points
26.
▲
(Yet Another) Introduction to Quaternions
lisyarus.github.io
discuss
2 years ago
ibobev
3 points
27.
▲
Transforming Colors with Matrices
lisyarus.github.io
discuss
2 years ago
lnyan
3 points
28.
▲
A stupidly simple spatial data structure
lisyarus.github.io
discuss
3 years ago
harporoeder
3 points
29.
▲
WebGPU Particle Life Simulation
lisyarus.github.io
1 comment
a year ago
memalign
2 points
30.
▲
3D Shape Matching with Quaternions
lisyarus.github.io
1 comment
2 years ago
cgadski
2 points
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