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1.
▲
The Impact of Jungle Music in 90s Video Game Development
pikuma.com
320 comments
2 years ago
atan2
700 points
2.
▲
Isometric Projection in Game Development
pikuma.com
93 comments
2 years ago
ibobev
370 points
3.
▲
Fundamental Math for Game Developers
pikuma.com
51 comments
3 years ago
signa11
348 points
4.
▲
Understanding the Origins and the Evolution of Vi and Vim
pikuma.com
122 comments
a year ago
amosjyng
284 points
5.
▲
PS1 Programming Course with MIPS Assembly and C
pikuma.com
93 comments
2 years ago
ibobev
218 points
6.
▲
Pikuma: Isometric Projection in Game Development
pikuma.com
24 comments
4 years ago
myth_drannon
145 points
7.
▲
The Evolution of Vi and Vim
pikuma.com
48 comments
3 years ago
ibobev
142 points
8.
▲
Exploring How Cache Memory Works
pikuma.com
33 comments
2 years ago
_xivi
129 points
9.
▲
DOS/4GW and Protected Mode (2021)
pikuma.com
50 comments
4 years ago
atan2
126 points
10.
▲
Learn 3D Computer Graphics Programming from Scratch
courses.pikuma.com
40 comments
5 years ago
myth_drannon
111 points
11.
▲
Learn 3D Computer Graphics Programming from scratch
pikuma.com
10 comments
4 years ago
cpponrails
72 points
12.
▲
Oversimplified History of Retro Game Consoles for Programmers
pikuma.com
6 comments
3 years ago
atan2
69 points
13.
▲
Verlet Integration and Cloth Physics Simulation (2022)
pikuma.com
12 comments
a year ago
atan2
42 points
14.
▲
Fundamental Math for Game Developers
pikuma.com
1 comment
3 years ago
acdanger
22 points
15.
▲
Learn 2D Game Physics Engine Programming
pikuma.com
7 comments
4 years ago
jamesdco
13 points
16.
▲
Creating a Game Physics Engine with C++
pikuma.com
1 comment
4 years ago
andreaginola
11 points
17.
▲
Learn Assembly Language by Making Games for Atari 2600
pikuma.com
discuss
4 years ago
petermcalister
7 points
18.
▲
How Playstation Graphics and Visual Artefacts Work
pikuma.com
discuss
2 years ago
rom1v
6 points
19.
▲
Compilers, Interpreters and Formal Languages
pikuma.com
1 comment
2 years ago
ibobev
5 points
20.
▲
Understanding How Cache Memory Works
pikuma.com
1 comment
2 years ago
ibobev
5 points
21.
▲
Retro Game Consoles for Programmers
pikuma.com
discuss
4 years ago
petermcalister
5 points
22.
▲
Should I Write a Game Engine or Use an Existing One?
pikuma.com
2 comments
3 years ago
ibobev
4 points
23.
▲
Pikuma: DOS/4GW and Protected Mode
pikuma.com
1 comment
4 years ago
myth_drannon
4 points
24.
▲
Math for Game Developers
pikuma.com
discuss
3 years ago
atan2
4 points
25.
▲
Retro Game Consoles for Programmers
pikuma.com
discuss
4 years ago
ibobev
4 points
26.
▲
DOS/4GW and Protected Mode
pikuma.com
discuss
5 years ago
atan2
4 points
27.
▲
How Playstation Graphics and Visual Artefacts Work
pikuma.com
1 comment
2 years ago
ibobev
3 points
28.
▲
Using the 'Sandwich Method' to Teach Mathematics
pikuma.com
discuss
2 months ago
ibobev
3 points
29.
▲
Using the "Sandwich Method" to Teach Mathematics
pikuma.com
discuss
2 months ago
atan2
3 points
30.
▲
Fundamental Math for Game Developers
pikuma.com
discuss
a year ago
davikr
3 points
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