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1.
▲
I hate the C++ keyword auto
randygaul.net
68 comments
11 years ago
ingve
37 points
2.
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Datastructure APIs in C++
randygaul.net
8 comments
6 years ago
ingve
29 points
3.
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Writing a Game Engine in 2017
randygaul.net
discuss
9 years ago
osopanda
7 points
4.
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Memfile.h – Reading files from memory with fscanf
randygaul.net
1 comment
10 years ago
ingve
4 points
5.
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Error Codes and Error Handling
randygaul.net
discuss
7 years ago
ingve
3 points
6.
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Writing a Game Engine in 2017
randygaul.net
discuss
9 years ago
AndreyKarpov
3 points
7.
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Writing a Game Engine in 2017
randygaul.net
discuss
9 years ago
AlexeyBrin
3 points
8.
▲
Essentials of Software Engineering – With a Game Programming Focus [pdf]
randygaul.net
discuss
10 years ago
ingve
3 points
9.
▲
C++ Reflection Part 5: Automated Serialization
randygaul.net
discuss
13 years ago
AndreyKarpov
2 points
10.
▲
A Primer on sokol_gfx.h: the best 3D API wrapper I’ve ever seen
randygaul.net
discuss
6 years ago
ingve
2 points
11.
▲
#ifdef vs. #if and if
randygaul.net
discuss
10 years ago
ingve
2 points
12.
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Preprocessed Strings for Asset IDs
randygaul.net
discuss
11 years ago
ingve
2 points
13.
▲
Virtual File Systems in Games
randygaul.net
1 comment
7 years ago
ingve
1 points
14.
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Component Based Engine Design
randygaul.net
discuss
13 years ago
octopus
1 points
15.
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ECS and Data Structures
randygaul.net
discuss
5 years ago
ingve
1 points
16.
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Collision Detection in 2D or 3D – Some Steps for Success
randygaul.net
discuss
7 years ago
ingve
1 points
17.
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Hash Tables, Sorting, and Security
randygaul.net
discuss
7 years ago
ingve
1 points