I don't know which is more ridiculous, the fact that reality works like this, or, that a species of apes was able to figure this out.
Even if there isn’t, the way it seems all based on the uneven flow of state over spacetime is deeply fascinating for someone who studies computing.
And frankly, the sheer insanity of quantum teleportation is why I don't buy any argument that faster than light travel is impossible. Not because "teleportation", but because every time we think we understand the rules of the universe, it laughs in our face. The universe is wacky beyond our wildest dreams.
Case in point? From what I've read he's reserved, keeps a very low profile, and is dedicated to his work. We know next to nothing about his personal life.
Which means the only other option is to hopefully be able to pay Apple even more to not have to see ads. Maybe buy more Apple shares to share in this "advancement".
Under Jobs they tried iAds. The idea was to make ads so high quality that people would want to interact with them, and they had to go through a vetting process to ensure there were no dark patterns that would make people scared to tap an iAd. After a while, it was decided it didn’t work and they pulled it.
A company is under no obligation to continue bad ideas.
I've used Google Maps for two decades and have 1000s of saved pins. I could have been a customer for life. Haven't used it since.
The taskbar in Windows 11 is a downgrade in every conceivable way. I can look past having the icons be centered and grouped by default, as that is an option that can be configured. I can't get past not being able to at least make a double height taskbar. But the biggest frustration is that Windows 11 refuses to make ungrouped items have a static width. Moreover, the width of a taskbar item will depend on the title of the window. So when I have a browser open with multiple windows the taskbar will animate the taskbar item expanding or contracting based on the title of the page I am looking at. I, personally, find this incredibly distracting, especially considering how often one visits a different page or tab while browsing. While Windows 10 also changed the size of taskbar items, it only did that when opening a new window and the taskbar was full. Even so, it would resize all existing items to the same dimension.
This became nigh intolerable for me, but thankfully, I was given permission to install a third-party taskbar and start menu replacement called Start11. I would say it gives me about 95% of the functionality I wanted back. At home, I'm still running Windows 10.
I imagine them presenting their design on a static PowerPoint slide, and upper-management says "beautiful", and they move on to CoPilot features, never looking back.
Someone would send you a document and it took over the entire Teams window. You had to exit it in order to chat with the person about the document. The concept of having more than one 'thing' on screen at the time was completely missing. My only explanation was that the developers had never used a computer before.
Try not to blame the people working at the coal face. Developers lack influence in most companies, they are told what to do by product managers and the rot often gets worse further up the hierarchy chain. Developers mostly know what is wrong and don't like the shit they are doing. Imagine the anger of working on Server 2012 (Windows Server 8) with the default Metro UI - that idiocy had to go right to the top.
How independent are developers at Microsoft - are they in charge of product design decisions?
* Windhawk - can tweak taskbar with extensions similiar to gnome tweaks imo (free)
* DisplayFusion - qol for multi monitor setups (paid)
I would give it a try if these two applications help you, honestly there's just so many settings to explore -- but afaik static width was something I needed and got done through Windhawk.
The loss of color and texture is my biggest gripe. So many webpages and user interfaces abandoned the idea of distinguishing components using different colors and just went with making the page as close to bleach white as possible. I suppose an upside of this is that it made dark-mode easier to adopt. That being said, good dark mode support seems relatively recent.
My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.
Personally I prefer the new behaviour.
But eitherways: it’s just an option.
I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.
There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.
There are also parallels with the original pinstripes-and-transparency-everywhere aqua UI. I am also optimistic that it will be toned down over time but retaining the responsiveness.
The SD card slot on macbooks … not to mention the HDMI slot.
Here’s hoping that the glass effect goes the same way as the Dodo.
Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???
It was not an entirely bad concept for the device it was conceived for, but Apple has a habit of unifying their technologies to all their products and sometimes, like with Liquid Glass, that seriously doesn’t work.
It started to break in 3 months, had unusable keys in 6...
Stop defending that idiocy.
I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?
I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.
Animating the Liquid Glass widgets (i.e. changing their position or shape), on the other hand, does seem to cost a lot / produce lag.
I get the impression that this is down to the UI toolkit not being optimized for whatever Liquid Glass is doing in terms of recalculating constraints during animations. (When the GPU overruns its time budget while computing shaders for the compositor, the visual effect is of [double-buffered] texture buffers dropping/repeating frames, not slowdown. Actual "lag" in a GPU-composited UI is either from CPU work, or from one-shot CUDA-type GPU "prerender jobs".)
I get the sense that Apple rushed out some shitty code that has some of these components re-evaluating a bunch of their placement and sizing constraints on every non-static animation frame (rather than just giving the Liquid Glass shaders the ability to do declarative tweens.)
Or maybe the shaders already do declarative tweens, but Apple are doing tons of redundant on-CPU per-frame recalculations, to re-do any constraint-based layout for everything around the component during the animation, that might be impacted by the component's current tweened state. I dunno.
Either way, it's definitely silly, and could be re-engineered to work a lot better.
But it's also not really "Liquid Glass's fault" (i.e. something inherent to the visual design); it's just (AFAICT) bad implementation engineering, rushed to give Apple something to talk about besides its failure to launch Apple Intelligence.
You can report an issue by typing applefeedback:// into Safari if you want.
Sounds like you need to spend some money for a new Apple device! /s